Posts: 41
Threads: 9
Joined: Dec 2011
This map is in response to some people thinking I did not make the no name map. So i made this one in response.
It is similar to Mountain Pass, because it has a narrow path. The only benefit to this over mountain pass is that its a little more in context than mountain pass. There is little defenses because a brewery general doesn't have mass amounts of siege shields or spikes.
I made this map in about 3.5 hours and did everything myself no help. NONE
Swadian Brewery
[img2]http://cloud.steampowered.com/ugc/613845918414710090/345D506503B3E9E6B77CCF9314D5EED8E86B2B63/[/img2]
[img2]http://cloud.steampowered.com/ugc/613845918414707954/EF944A7287064BA8AB09BDF41B31F32ABE83F2F3/[/img2]
[img2]http://cloud.steampowered.com/ugc/613845918414708927/C594600334CFE1DD1D099E0A8801A48001B10EAE/[/img2]
[img2]http://cloud.steampowered.com/ugc/613845918414709543/1B63D91375158FAC2CEDE1E4BDA485597D7AB437/[/img2]
[img2]http://cloud.steampowered.com/ugc/613845918414710976/69DD8F3C7D69E174D8BF8D887E17E97DCD19C53F/[/img2]
[img2]http://cloud.steampowered.com/ugc/613845918414710576/5A0ACAA3497296E2159A00C80DF7EFFF1B5DC431/[/img2]
[img2]http://cloud.steampowered.com/ugc/613845918414708457/2390E9A10E68F17D7DB89D7B52BC3BBA307AE141/[/img2]
Again all of this by me, no help.
Posts: 149
Threads: 15
Joined: Nov 2011
27-12-2011, 04:50 AM
(This post was last modified: 27-12-2011, 04:53 AM by Johao.)
I'm impressed with the speed that you're going on with this map. But it is far from perfection.
(I'm assuming we're going to fight on the walls, judging by the walk mesh
You took a step ahead and planned a ramp for the calvary, which is nice. But considering the narrow walls and ramp that you've built, it might not be viable for the bots to move with ease around the wall, and esp. cav bots that will get stuck.
You could:
- Expend the ramp's width to thrice the size
-Multiple ramps that are divided by walk meshes, so all multiple spawns will use all the ramps to simulate a more immersive invasion
- Make the wall destination as less curved as possible to allow smooth bot transition
- Allow full access for enemy calvary
- Less obstacles(not the aesthetic props) so that players can build their own barricades(remember support classes)
- Give distinct advantages for different classes (Chokepoints for Infantry, Clear Elevated positions for archers, and straight empty lanes for calvary)
Another point, your map might be good for a siege mode or a mode that consists of on-foot enemies.
EDIT: Bad idea for an invasion on the wall, unless you got perfect Calvary friendly walls and a good reason for those stupid Nords to get their horse up there.
The gate might be an alternative to bot access.
Posts: 41
Threads: 9
Joined: Dec 2011
was specificly more to show that i make my own maps to temuzu and not take them from some place, but if i ever think about encorperating this into game then, yes i will do the suggested
Posts: 1,648
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Joined: Jan 1970
27-12-2011, 10:25 AM
(This post was last modified: 27-12-2011, 11:02 AM by Hande.)
I'll take look to this map after I have checked other ones first today if this is test ready.
Edit: Send map file and scene code so I can test it.
Posts: 97
Threads: 5
Joined: Dec 2011
Yeah, I can see thats your own work, Native maps are more detailed and logical. Ill trust you on this one. But yeah, wont be a very good invasion map, except if we could remove AI cavarly from certain maps.
Posts: 41
Threads: 9
Joined: Dec 2011
dont bother with this one hande, i can feel the hate emmitting from the only 2 people who show distress about this map will be enough to make this "poo" so to speek, just do the other one
Posts: 1,648
Threads: 71
Joined: Jan 1970
(27-12-2011, 05:15 PM)Horns link Wrote: dont bother with this one hande, i can feel the hate emmitting from the only 2 people who show distress about this map will be enough to make this "poo" so to speek, just do the other one
I'll test everyone map, not just ones that I like.
Posts: 149
Threads: 15
Joined: Nov 2011
(27-12-2011, 05:15 PM)Horns link Wrote: dont bother with this one hande, i can feel the hate emmitting from the only 2 people who show distress about this map will be enough to make this "poo" so to speek, just do the other one
Woah, I'm not saying that is bad, it's great that you try to give the players a varied map that features an invasion on a castle wall, but for the issue of Calvary bots, it might not work as smoothly. Perhaps in the later patches there might be only on-foot bots in certain game modes that your map would best serve the purpose.
Posts: 97
Threads: 5
Joined: Dec 2011
(27-12-2011, 05:15 PM)Horns link Wrote: dont bother with this one hande, i can feel the hate emmitting from the only 2 people who show distress about this map will be enough to make this "poo" so to speek, just do the other one
Stop acting like a damn child and grow some balls. Criticism is something you have to expect and deal with if youre going to be a mapper.
Posts: 41
Threads: 9
Joined: Dec 2011
WE SWADIANS LOVE OUR BOOZE SO MUCH WE BUILD CASTLES TO PROTECT IT!