28-12-2011, 12:01 AM
(This post was last modified: 13-01-2012, 01:57 AM by MrShovelFace.)
Senario:
Our last major holding in the north is under attack by the nords!
Get your sword and your snow shovel and defend Swadia!
Screen Shots:
Update on 12/28
Status Report:
Finished the physical appearance of the map
Finished figuring out how to port the map over to the NI module to test with AI
Finished twiddling thumbs
Finished AI pathing
Finished cooking soup
Finished making the shrine
Finished planting Potatos
Finished making pointy sticks
Finished keeping assholes inside the map
Finished making clever comments
Finished the map
Notes:
1. Stairs that can be seen in some screenshots have been replaced with a ramp to accommodate AI horsemen
2. The aforementioned ramp has minor pathing issues for horses: if a horse tries to turn around it may get stuck but never more than two or so horses get stuck and this self corrects in two ways: the first being that AI automatically dismount if they havent been able to move in X seconds and secondly the horseman will correct if the player comes into his line of sight.
3. As can be seen on Swadian Town AI sometimes get distracted and do an airplane impression. There are usually no more than two or three AI that get directionally confused at one time and then its only for a matter of seconds
Our last major holding in the north is under attack by the nords!
Get your sword and your snow shovel and defend Swadia!
Screen Shots:
Update on 12/28
Status Report:
Finished the physical appearance of the map
Finished figuring out how to port the map over to the NI module to test with AI
Finished twiddling thumbs
Finished AI pathing
Finished cooking soup
Finished making the shrine
Finished planting Potatos
Finished making pointy sticks
Finished keeping assholes inside the map
Finished making clever comments
Finished the map
Notes:
1. Stairs that can be seen in some screenshots have been replaced with a ramp to accommodate AI horsemen
2. The aforementioned ramp has minor pathing issues for horses: if a horse tries to turn around it may get stuck but never more than two or so horses get stuck and this self corrects in two ways: the first being that AI automatically dismount if they havent been able to move in X seconds and secondly the horseman will correct if the player comes into his line of sight.
3. As can be seen on Swadian Town AI sometimes get distracted and do an airplane impression. There are usually no more than two or three AI that get directionally confused at one time and then its only for a matter of seconds