Posts: 277
Threads: 67
Joined: Apr 2012
On Normal after wave 20 an extra wave with all the bosses of Normal.
On Hard after wave 20 an extra wave with all the bosses of Hard.
<19:51:48> Channel group "Member" was assigned to "Jack Sparrow" by "Maroon".
<19:51:49> Channel group "Member" was assigned to "Jack Sparrow" by "Fred".
Posts: 587
Threads: 217
Joined: Feb 2012
So like after wave 20 on normal we meet a wave of sergeants, captains, commanders, warlords and prince?
same with hardmode
All those legendaries
Posts: 133
Threads: 62
Joined: Apr 2012
Posts: 336
Threads: 75
Joined: Nov 2011
wouldn't that means 5 waves at once? all followers, skirmishers, troopers, vet. pikeman, chosen huscarls wouldn't that be too much
Posts: 784
Threads: 272
Joined: Mar 2012
09-12-2012, 08:38 PM
(This post was last modified: 10-12-2012, 02:55 PM by Sinister Soldier.)
Then would wave 20 be a spawn wave.
Every boss has a little group of his own.
Example: Nord Captain with his Skirmisher, but then with less than normal, for the others.
EDIT: Expample?? Never heard of that.
Sold my Volundr Great Sword at the 4th of May, 2014.
Steam: Sinister_Soldier
Posts: 1,004
Threads: 89
Joined: Mar 2012
(09-12-2012, 08:00 PM)Bas link Wrote: seems like easy drops :o
Pretty much.
Posts: 735
Threads: 85
Joined: Feb 2012
(09-12-2012, 08:00 PM)Bas link Wrote: seems like easy drops :o
Exactly what I was thinking... :-\
Posts: 1,400
Threads: 56
Joined: Nov 2011
Who doesn't want easy drops? To balance it out, they should teleport like the old tricksters every time they're hit. That'll make it more fair.
ba da bing ba da BAN! -Hypernoma
Posts: 336
Threads: 75
Joined: Nov 2011
i don't want easy drops, since there are already so many legendarys ingame, they are getting less and less worth with every drop
Posts: 449
Threads: 46
Joined: Jan 1970
I wouldn't be opposed to some challenge waves past Prince/Odin, if they gave mid to high end materials/exp/gold.