11-12-2012, 11:06 AM
(05-12-2012, 12:34 PM)YuriTheRed link Wrote: =O looks amazing
Thanks mate .
(05-12-2012, 12:44 PM)k4mi link Wrote: [quote author=YuriTheRed link=topic=2832.msg64722#msg64722 date=1354710878]
=O looks amazing
I have to agree, just amazing !
[/quote]
Ty k4mi!
(05-12-2012, 01:27 PM)Gismo link Wrote: very nice ryu!
Thanks gismo!
(05-12-2012, 01:30 PM)Carolus Rex link Wrote: Are you going to add leather straps btw?
To make it look legit!
Just to show how its kept together really.
Other then that, it gets better every time i see new stuff from you mate!
Ty mate. I was thinking to make some leatherwork(belts, straps) on armor from the very start; but it will increase polycount which is already a bit higher than ordinary armors; and i dont want to add those as only textures without some volume . Although i've overhauled most of the meshes(still working on gauntlets) to decrease the polycount, who knows maybe i can add some leather straps at the end .
(05-12-2012, 01:31 PM)VLKA_Hablam link Wrote: now it looks like an "imperial armor"
very good ;D
Hehehe, thats probably why i have an urge to add some Roman soldier leather belt on chainmail part .
Originally, i wanted to add some brush on the metal part of the helmet but then i remember how i hated some other roman helmets because they block my view in-game. So i left it as a small metal mohawk .
(05-12-2012, 03:52 PM)Sinister_Soldier link Wrote: :o It looks awesome man! Keep up the great work!
Thanks mate!
(05-12-2012, 05:17 PM)Terath86 link Wrote: Holy dajodawhu;wanjb;awnj;ldfwlkbelask
That's f*cking amazing
I need to know how to make armor O.O
Send me a PM on how to start?
But still, that is amazing. Should definitely be added.
Also, if they add it, you should get the armor yourself.
+1010101010
You deserve it you amazing person you
Haha thanks mate . Nothing different than making a static weapon model. Only problem is the rigging if you dont know how to make weight painting-importing-exporting your model in game. Thanks to openbrf, its very simple to copy rigging from other models to yours after importing your model as a static mesh, altough it might not be that acurate (some glitchy parts on the model in animations). Just start modelling one, the rest will follow somehow . Pm me if you need some advice, i can try to help you if i can mate.
I also hope to get this armor set for myself as i said before, when i did some retextures for the dev armors. I hope devs will like this armor enough to add in NI and will be generous enough to give one set as a present to the armorsmith . Usually i dont ask for a free one after making a new model for NI, but i wish to wear this one proudly in NI since its my first armor model for Warband.
(05-12-2012, 07:07 PM)Sir_Aragorn link Wrote: Ryu...I....I ....Just Had a nerdgasm
) I always have those when see one of my models in NI ;D. Thanks mate .
(05-12-2012, 07:21 PM)Dragonknight link Wrote: Damn nice work.
Damn nice comment. Ty Dragonknight .
(06-12-2012, 08:40 AM)_Sophie_ link Wrote: Open trooper helmet with mohawk. :o Nice !
Thanks Sophie . As a sidenote; this one is mostly based on T-faced barbutte .
(08-12-2012, 01:00 AM)Felch link Wrote: That armour is super slick dude put my name down on the waiting list ha
Keep up the amazing work
Thank you Felch . I hope that it will still look good in-game.
(10-12-2012, 03:01 PM)MrGuarnere link Wrote: Dibs on that being the new dev armour. I love shattering dreams...
Hehehehe MrG . I can do some retexture work with some ornaments on it after its done mate . Or maybe a lighter version(will help pollycount-wise) for players too .
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I'm relooking into the mesh to reduce polycount(as i told it here somewhere). I also did some testing in-game with the helmet; Auto deforming the helmet to make them fit to players' custom heads, caused some nasty problems :-\. I had to resized the helmet and will be working on its edge-flow to decrease those deformations.
I'll be posting in-game screenshots without textures when i'm really done with all of the meshes and fixes(except leather straps, i'll decide how to add those later probably) and when i'm ready to pass to texturing work.
Attack of the smileys! Beware!