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I'm thinking about the new influx of people, majority seem to be making snipers, all the hard servers i was in today was 60% made up of T3 archers.
In 5.0, Ragnarok mode will be completed, however, will be impossible if 60% of the server is snipers, there MUST be a balance of commandos, pikes, xbowmen and snipers in each server.
Snipers would be nothing without a shield wall present along with slashers, thus i suggest a cap on snipers (max 4 in a server).
Xbowmen can be anti ranged, shield, slash, you name it, however are not as sturdy as the most important unit (commando) so i suggest a cap of 5.
Pikemen can slash and throw javelin, however when you have too many pikemen as well as too many snipers etc, you will fall with the lack of commandos, so i suggest a cap of 4 pikemen as well.
Commandos are really the bane. With a server of 9 commandos, you can shred the hard mode as we know it today with ease. 3 or 4 commandos shielding with royals, relying on shields instead of cades, along with 4 or 5 commandos behind slashing with heavy warhammers is what I call a successful server.
Going into each server and seeing one or two commandos is rediculously frustrating as it forces others to play commandos (those with a brain that want to get anywhere). I've asked around as to why people dont play commando and they all say, because pikeman/sniper is more fun.
Well what the @#$!, this game is not single player, this is multiplayer, you are not playing by yourself, you are playing with real people, that breathe and live life somewhat similar to yours. The team comes first, not your own personal enjoyment, in single player, it is all about you, feel free to come from COD and go sniper in single player and go do 360 headshots, but not in multiplayer games where teamwork is key.
Thats why i am fearing in the new 5.0 patch, ragnarok mode, will be filled with snipers, and pikemen with the occasional xbowmen and perhaps 1 or 2 commandos if you are lucky. It will be impossible.
Please consider this idea, even though I know it will most likely not be put into place.
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´The team comes first, not your own personal enjoyment´
Dont we play video games to enjoy ourself to begin with?
If you want to beat the new ragnarok mode i suggest you join one of the house events.
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24-03-2013, 10:09 AM
(This post was last modified: 24-03-2013, 10:15 AM by Slayer.)
I knew a kid would respond with that.
Please respond with your opinion on the matter, not troll. Unless your basically saying you're better than everyone else?
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
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I hope the Ragnarok mode is not just an impossible horde of Nords but rather some settings that are tweaked.
Like this: Ragnarok mode = hardmode BUT respawn only every 8 rounds instead of 4, making the chance of failure alot bigger.
ON_Centration = commando
ON_Centration II = sniper
It never troubles the wolf how many the sheep may be - Virgil
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Or even better; You can't heal in Ragnarok mode unless with medic boxes. You know, some limitations to features that are otherwise taken for granted.
That way you will have to be alot more carefull; with all these rangers with aimbots...
ON_Centration = commando
ON_Centration II = sniper
It never troubles the wolf how many the sheep may be - Virgil
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(24-03-2013, 10:09 AM)Slayer link Wrote: I knew a kid would respond with that.
Please respond with your opinion on the matter, not troll. Unless your basically saying you're better than everyone else?
How the hell am i saying that? You are clearly someone who cant take critism seeing this poor response.
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In my humble opinion it's always better to encourage certain behaviour, than try to force it with restrictions and artificial rules. The problem lies in the mod mechanics, which promote killing more than teamplay. The snipers and skirmishers are mostly the ones who have the biggest numbers of kills, therefore the largest amount of exp, gold and loot. Moreover their ability to kite allow them to be more independent from other classes, cades and stuff. I think that is the reason why so many ppl chose them, even if they say it "because it is more fun".
Some changes to the way how experience and gold are gained could alleviate this problem. Right now those who kill first and kill more "wins", since they get more gold, an experience instead of assist exp and I think their chances to gain a loot are bigger (not sure about that though). We could make assisting more profitable which mean the assisting would give more gold than killing and better chances for looting materials (lets say that assisting ppl have more time for looting corpses cause they are not actively fighting). So killing would be source of experience, equipment and some gold, while assisting would be source of assist exp, materials and most of all wealth - that way those poor shielders will be somewhat rewarded for saving our asses.
The other thing could help is rewarding whole team with someting like gold and assist exp (well, actually those who were alive at the start of the wave) for beating the wave. This would promote teamwork and discourage those stupid risky charges, since it would be more profitable to contribute to the team victory, instead of thinking only about a personal gain. Of course the farther they go the better reward should be.
I think that people who bring the support items should be rewarded too. For example when their item is used up (cades got destroyed) they could recieve some basic mats (metal, wood, cloth and so on) from salvaging the remains.
Just to clarify - I dont say "add another big sources of gold and stuff into game". I propose shifting them to other places - lower in some places and rise in others so the sum remain the same, but ppl habits will change.
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Sorry slayer but your ''Force player to go that class'' is not really realistic. Some players have only 1 account, so your saying they can't play because they are FORCED to make a new account? We play to enjoy ourself not because some ''kid'' tells us that it has to be like singleplayer.
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(24-03-2013, 10:54 AM)Niezdara link Wrote: In my humble opinion it's always better to encourage certain behaviour, than try to force it with restrictions and artificial rules. The problem lies in the mod mechanics, which promote killing more than teamplay. The snipers and skirmishers are mostly the ones who have the biggest numbers of kills, therefore the largest amount of exp, gold and loot. Moreover their ability to kite allow them to be more independent from other classes, cades and stuff. I think that is the reason why so many ppl chose them, even if they say it "because it is more fun".
Some changes to the way how experience and gold are gained could alleviate this problem. Right now those who kill first and kill more "wins", since they get more gold, an experience instead of assist exp and I think their chances to gain a loot are bigger (not sure about that though). We could make assisting more profitable which mean the assisting would give more gold than killing and better chances for looting materials (lets say that assisting ppl have more time for looting corpses cause they are not actively fighting). So killing would be source of experience, equipment and some gold, while assisting would be source of assist exp, materials and most of all wealth - that way those poor shielders will be somewhat rewarded for saving our asses.
The other thing could help is rewarding whole team with someting like gold and assist exp (well, actually those who were alive at the start of the wave) for beating the wave. This would promote teamwork and discourage those stupid risky charges, since it would be more profitable to contribute to the team victory, instead of thinking only about a personal gain. Of course the farther they go the better reward should be.
I think that people who bring the support items should be rewarded too. For example when their item is used up (cades got destroyed) they could recieve some basic mats (metal, wood, cloth and so on) from salvaging the remains.
Just to clarify - I dont say "add another big sources of gold and stuff into game". I propose shifting them to other places - lower in some places and rise in others so the sum remain the same, but ppl habits will change.
These are actually some very good ideas!
Although, have to correct you on one point
(24-03-2013, 10:54 AM)Niezdara link Wrote: ... I think their chances to gain a loot are bigger (not sure about that though).
When you get assist exp, you get a chance to loot something, whether you made the kill or not (afaik).
I was never here, you saw nothing...
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(24-03-2013, 10:06 AM)Punishment link Wrote: ´The team comes first, not your own personal enjoyment´
Dont we play video games to enjoy ourself to begin with?
If you want to beat the new ragnarok mode i suggest you join one of the house events.
^ this
Only people who don't deserve legendaries loot them. - YuriTheRed
I looted 3 legendaries so this is most definitely true.
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