18-07-2013, 09:30 AM
Like Banks said, the only way to have this in multiplayer is to have a different item in the items_kind for every variation of every weapon. Let's say you were to have 5 variations, the normal one, 2 below and 2 above normal. With the ~500 items being used much in NI, that would add up to adding 2000 more items to the files, leading to a monstrously big module, and an enormous loading time.
Also, if it were to be implemented, I'd really not like to have it on legendaries. Let's say you are a Pikeman, using the Swadian Poleaxe, with 58c and 35p. You then loot a Sunpike (62c and 40p), with a -4 prefix on it. Seeing how absurdly low (ok, not absurdly, but very low) the droprate is now, it would really, really suck to loot a negative prefix legendary, as in my example, because the 'normal' Sunpike is around 14 mill, and the Poleaxe only a few 100k.
So I like the idea, but it would take a lot of dev time and resources to make, and I don't think it should be used on every item.
/2 cents
Also, if it were to be implemented, I'd really not like to have it on legendaries. Let's say you are a Pikeman, using the Swadian Poleaxe, with 58c and 35p. You then loot a Sunpike (62c and 40p), with a -4 prefix on it. Seeing how absurdly low (ok, not absurdly, but very low) the droprate is now, it would really, really suck to loot a negative prefix legendary, as in my example, because the 'normal' Sunpike is around 14 mill, and the Poleaxe only a few 100k.
So I like the idea, but it would take a lot of dev time and resources to make, and I don't think it should be used on every item.
/2 cents
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Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."