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Item Prefixes
#10
You're talking about an item improving function as far as I can tell slayer. Would serve the same purpose I guess, although I prefer random rolled items.

I was proposing that every time a new item is created via drop or craft, there would be a roll on a certain stat on that item. For example if you crafted a butcher is might come out as a "sharp" butcher with 62c damage.

EDIT: just to further my response to your idea I think that if item upgrades were implemented it would be better if the upgrading used crafting mats already in game. This would. Be to provide more of a resource sink so that people don't end up with massive mat stacks. With most of the desirable crafting recipes relying more heavily on who and lumps I think we could use more sinks for stuff like leather, hc, sw, and leather.
Bossculeur - 52 Royal Guard
Fafnir - 52 Marauder
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Messages In This Thread
Item Prefixes - by bossculeur - 17-07-2013, 08:13 PM
Re: Item Prefixes - by Huscarlton_Banks - 17-07-2013, 11:06 PM
Re: Item Prefixes - by Sphinx - 17-07-2013, 11:10 PM
Re: Item Prefixes - by bossculeur - 18-07-2013, 12:27 AM
Re: Item Prefixes - by Maroon - 18-07-2013, 09:30 AM
Re: Item Prefixes - by bossculeur - 18-07-2013, 10:10 AM
Re: Item Prefixes - by Fred_Frederickus - 18-07-2013, 10:18 AM
Re: Item Prefixes - by bossculeur - 18-07-2013, 11:33 AM
Re: Item Prefixes - by bossculeur - 18-07-2013, 11:45 AM
Re: Item Prefixes - by Sinister_Soldier - 18-07-2013, 11:52 AM
Re: Item Prefixes - by bossculeur - 18-07-2013, 11:59 AM
Re: Item Prefixes - by Martin_JBL_Fighter - 18-07-2013, 12:08 PM
Re: Item Prefixes - by dooomninja - 18-07-2013, 12:14 PM
Re: Item Prefixes - by YuriTheRed - 18-07-2013, 12:17 PM
Re: Item Prefixes - by Hypernoma - 18-07-2013, 01:43 PM
Re: Item Prefixes - by Lost_Legend - 18-07-2013, 03:46 PM
Re: Item Prefixes - by slayer - 18-07-2013, 11:38 AM
Re: Item Prefixes - by Sinister_Soldier - 18-07-2013, 12:10 PM
Re: Item Prefixes - by Deerheart - 18-07-2013, 03:01 PM



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