18-07-2013, 11:45 AM
(This post was last modified: 18-07-2013, 11:49 AM by bossculeur.)
You're talking about an item improving function as far as I can tell slayer. Would serve the same purpose I guess, although I prefer random rolled items.
I was proposing that every time a new item is created via drop or craft, there would be a roll on a certain stat on that item. For example if you crafted a butcher is might come out as a "sharp" butcher with 62c damage.
EDIT: just to further my response to your idea I think that if item upgrades were implemented it would be better if the upgrading used crafting mats already in game. This would. Be to provide more of a resource sink so that people don't end up with massive mat stacks. With most of the desirable crafting recipes relying more heavily on who and lumps I think we could use more sinks for stuff like leather, hc, sw, and leather.
I was proposing that every time a new item is created via drop or craft, there would be a roll on a certain stat on that item. For example if you crafted a butcher is might come out as a "sharp" butcher with 62c damage.
EDIT: just to further my response to your idea I think that if item upgrades were implemented it would be better if the upgrading used crafting mats already in game. This would. Be to provide more of a resource sink so that people don't end up with massive mat stacks. With most of the desirable crafting recipes relying more heavily on who and lumps I think we could use more sinks for stuff like leather, hc, sw, and leather.
Bossculeur - 52 Royal Guard
Fafnir - 52 Marauder
Fafnir - 52 Marauder