27-07-2013, 02:45 AM
Feedback thread for new ranged behavior.
The ranged volley script checks for, and forces ranged bots to attack if they are not attacking, have just finished an attack, or have just canceled an attack.
This is intended to:
1) Make peek shooting more challenging
2) Make kiting more challenging
3) Make bots rush the barricades over X time because of depleted ammo
The current numbers for the checks are:
2 seconds per check for Archers and/or Repeatermen
4 seconds per check for Throwers
Opinions are wanted, but please keep it constructive.
The ranged volley script checks for, and forces ranged bots to attack if they are not attacking, have just finished an attack, or have just canceled an attack.
This is intended to:
1) Make peek shooting more challenging
2) Make kiting more challenging
3) Make bots rush the barricades over X time because of depleted ammo
The current numbers for the checks are:
2 seconds per check for Archers and/or Repeatermen
4 seconds per check for Throwers
Opinions are wanted, but please keep it constructive.