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Poll: How do you feel about the new behavior for ranged Nords?
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It's fine as is
28.57%
10 28.57%
It should be removed (Post why)
20.00%
7 20.00%
The cooldown on their volleys is too low (They should wait for more time between forced attacks, post time)
31.43%
11 31.43%
Archer ammo or Thrower ammo should be increased/decreased (Post which one(s) and why)
17.14%
6 17.14%
These specific weapons should be excluded from the script (Post which ones(s) and why)
2.86%
1 2.86%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

New Feature Discussion, Ranged Behavior
#10
(27-07-2013, 09:24 AM)Huscarlton Banks link Wrote:Unfortunately, there is no easy in-between solution where ranged bots move into attack range instead of getting stuck behind corners.

Thrower ammo was already increased to compensate for the automatic attack, but I guess the attack interval may be too low for some maps.

Bot archer ammo was decreased in order to speed up waves like normal 17&19 and most of ragnarok.

I will wait for more posts before making any changes, but from initial poll results I think:

Archer ammo (nord arrows, nord barbed, nord bodkin 20, 20, 30 -> 40, 45, 50)

Archer volley interval time 2 -> 6 seconds

Thrower volley interval time 4 -> 10 seconds

I will announce when changes take place.

Is it possible to change thrower weapon speeds and add more damage to make the nords shoot over the barricades more often? Heavy cades would make a come-back if this was so and would make nord invasion much more interesting on hard and ragnarok while it wouldn't influence normal much other than nerf javeliners if you fought them hand to hand.

It seems like something a besieging army would do if they had no other solutions to use their throwables.
It will also help in preventing throwers waste all ammo before a single of their weapons comes close to a player as they'll be able to shoot over obstackles. Might be a problem in Hyper's hell and closed in maps but isn't that the case already? Open maps would be much more interesting with projectiles flying from above.

Just a suggestion.
ON_iBlue - Master Peltast:
1 x Prince
1 x War Marshall
ON_InvisibleBlue - Sniper
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Re: New Feature Discussion, Ranged Behavior - by !slay. - 27-07-2013, 09:37 AM



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