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Poll: Bots will damage cades when they attempt to swing at them in addition to whenever they hit them.
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This is fine as is.
5.36%
3 5.36%
This should be removed. (Why?)
26.79%
15 26.79%
The time between attacks on the barricade should be increased.
7.14%
4 7.14%
The extra damage should be reduced, or barricade health should be increased. (How much?)
21.43%
12 21.43%
Attack range should be decreased to make bots more attracted to players nearby.
39.29%
22 39.29%
Total 56 vote(s) 100%
* You voted for this item. [Show Results]

New Feature Discussion, Extra Damage to Cades
#20
(27-07-2013, 05:58 PM)Maroon link Wrote: [quote author=Slayer link=topic=16206.msg128251#msg128251 date=1374944044]
[quote author=Bradapple link=topic=16206.msg128236#msg128236 date=1374940598]
Was a good idea as sometimes I do feel useless as a royal guard, but it certainly needs looking at as at the moment for a hard server you need 3/4 shielders with cades now useless so you cannot use them but if this feature is balanced then it's a good idea but at the moment how it is I would rather the old system feeling useless as a shielder

Wait, what? Shielders are the most important atm as cades are useless??
[/quote]

What he means is that in the old version, he felt kinda useless as a royal guard, but the new one doesn't let you survive more than 8 waves, because there's not enough shielders, so he'd prefer the old system at this point. Or, well, that's what I understood from it.
[/quote]

Yes what maroon said, Sorry I did not explain it very well.
WS_Bradapple = Chosen Marksmen
WS_Bradapple_II = Royal Guard
WS_Brad =Warden
WS_Peaky_Blinder = Thomas Shelby
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Re: New Feature Discussion, Extra Damage to Cades - by Bradapple - 27-07-2013, 06:25 PM



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