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Poll: How do you feel about the new behavior for ranged Nords?
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It's fine as is
28.57%
10 28.57%
It should be removed (Post why)
20.00%
7 20.00%
The cooldown on their volleys is too low (They should wait for more time between forced attacks, post time)
31.43%
11 31.43%
Archer ammo or Thrower ammo should be increased/decreased (Post which one(s) and why)
17.14%
6 17.14%
These specific weapons should be excluded from the script (Post which ones(s) and why)
2.86%
1 2.86%
Total 35 vote(s) 100%
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New Feature Discussion, Ranged Behavior
#26
Okay, new plan after hearing about performance issues and some brainstorming:

Archer ammo (nord arrows, nord barbed, nord bodkin 20, 20, 30 -> 40, 45, 50)

Archer volley interval time 2 -> 6 seconds

Thrower volley interval time 4 -> 10 seconds

On spawn, all agents are assigned to division 5 as part of an awkward way of getting delays to work.

Every x seconds (5-8), subtract 1 from the division until they get to division 1, stop subtracting.

THEN, when they are division 1, volleys are activated, but:

Bots will have a chance of not firing along with the volley anyway

Multiprojectile throwing weapons are not guaranteed except on bosses (not their minions).

Either smoke bombs are not guaranteed on bots that use them or their melee weapons are nerfed a bit.

Might take a while though, busy today.
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Re: New Feature Discussion, Ranged Behavior - by Huscarlton_Banks - 27-07-2013, 06:27 PM



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