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Poll: Bots will damage cades when they attempt to swing at them in addition to whenever they hit them.
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This is fine as is.
5.36%
3 5.36%
This should be removed. (Why?)
26.79%
15 26.79%
The time between attacks on the barricade should be increased.
7.14%
4 7.14%
The extra damage should be reduced, or barricade health should be increased. (How much?)
21.43%
12 21.43%
Attack range should be decreased to make bots more attracted to players nearby.
39.29%
22 39.29%
Total 56 vote(s) 100%
* You voted for this item. [Show Results]

New Feature Discussion, Extra Damage to Cades
#22
(27-07-2013, 09:16 AM)Aegis_Gutsman link Wrote: Everyone will be complaining they are useless right now because they have not learned to adapt yet.

A simple way to solve the problem is to just spread barricades out so that they do not all get hit at the same time.

Maybe the range is too much but this game needs a challenge and people seem to think that once something becomes harder that it should be returned to what it was before

That beingĀ  said in the event last night we made it to wave 16 hard and only died because 2 wraiths spawned. We had about 2 hours to adapt and for most of the people there that was plenty of time whenever a new system is brought into a game people need to find out how it works and find a way to work with it.

This is my personal opinion which seems to be only shown once before in this thread where as the majority seem to think "this is too hard I don't want to have to work for my good xp and loot".

If you disagree with what I have said please respond because if we have a discussion about it we will help the devs in their decision to change this.

While I understand your point, I disagree that this is a matter of adapting to new tactics. Like Firestorm said, even doing a pure shield wall will easily get you to Prince no problem. However once Prince arrives with his crush through block attack there's nothing to be done because he and his men will chew through any kind of barricading, spacing them out, stacking them all together, or making multiple fall points, in a matter of seconds or crush through the shield wall. This not only makes engineers and barricades seemingly useless and a waste of time and money but also makes it impossible to beat whats suppose to be the easiest of the three bosses with out being completely equipped. So this new system, in a way, seems to punish the average player, while mildly inconveniencing the rich and completely equipped. I think this was an unnecessary change, because everything was difficult the way it was.
SilentKnight: 52 Royal Guard
DeadShot: 52 Sniper Hybrid
Athena: 51 Pikeman
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Re: New Feature Discussion, Extra Damage to Cades - by wdm_silentkillz2552 - 27-07-2013, 08:31 PM



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