15-08-2013, 01:44 PM
I was wondering if the whole mechanism of getting legendaries could be changed a bit. Right now its completely random - there is small chance to get them, which is furthermore "divided" by the amount of people alive. I shouldn't complain since I've got my first (and only) legendary before I had reached T4, but still I think its just too random. It would be better if amount of time put into playing also count.
There are faction points and they are useless right now. How about giving players a gift from the king when they reach certian amount of FPs? Those points could be gained mainly from bosses (all kind) as an assist and for killing (a quest with cooldown, so there will be no point in killing them often), and of course form quests but in much smaller amounts.
When player gain enough FPs, he would complete a quest and as a reward gain a random gift - it could be a legendary or some valuable rare materials. Every subsequent rank would give better range of gifts or alternatively the player would decide when to ask a king for a reward (so the more FPs accumulated, the better range of gifts).
This would require some changes to quest and ranks. Also decisions about how much FPs the bosses give and how much is needed to get a gift, would have to be made.
Lets say a nord prince gives you 500 FPs for assisting and another 500 for killing (once a week). You need 20000 FPs to have a chance for a legendary (but you may as well end up with some rare and valuable mats instead).
There are faction points and they are useless right now. How about giving players a gift from the king when they reach certian amount of FPs? Those points could be gained mainly from bosses (all kind) as an assist and for killing (a quest with cooldown, so there will be no point in killing them often), and of course form quests but in much smaller amounts.
When player gain enough FPs, he would complete a quest and as a reward gain a random gift - it could be a legendary or some valuable rare materials. Every subsequent rank would give better range of gifts or alternatively the player would decide when to ask a king for a reward (so the more FPs accumulated, the better range of gifts).
This would require some changes to quest and ranks. Also decisions about how much FPs the bosses give and how much is needed to get a gift, would have to be made.
Lets say a nord prince gives you 500 FPs for assisting and another 500 for killing (once a week). You need 20000 FPs to have a chance for a legendary (but you may as well end up with some rare and valuable mats instead).
BoS_Niezdara - LVL 52 Repeaterman - Blacksmith LVL 22 | BoS_Niezdara_Guard - LVL 52 Royal Guard - Armorsmith LVL 25 | BoS_Niezdara_Peltast - LVL 52 Master Peltast - Alchemist LVL 25 | BoS_Niezdara_Warden - LVL 52 Warden