(15-08-2013, 01:44 PM)Niezdara link Wrote: There are faction points and they are useless right now. How about giving players a gift from the king when they reach certian amount of FPs? Those points could be gained mainly from bosses (all kind) as an assist and for killing (a quest with cooldown, so there will be no point in killing them often), and of course form quests but in much smaller amounts.
When player gain enough FPs, he would complete a quest and as a reward gain a random gift - it could be a legendary or some valuable rare materials. Every subsequent rank would give better range of gifts or alternatively the player would decide when to ask a king for a reward (so the more FPs accumulated, the better range of gifts).
This would require some changes to quest and ranks. Also decisions about how much FPs the bosses give and how much is needed to get a gift, would have to be made.
Lets say a nord prince gives you 500 FPs for assisting and another 500 for killing (once a week). You need 20000 FPs to have a chance for a legendary (but you may as well end up with some rare and valuable mats instead).
I like this idea.
Maybe rename the Faction Points to King's Credit or something like that and allow the player to spend them on a list of green crafting materials that change every few days. That way the player could save up a lot in hopes of buying a Water of Hvergelmir or a Zinc Shard when it shows up in the list. Or just spend it on something cheaper and maybe turn it around on the marketplace for gold.
This could add more incentive to check the website more often as well.
You could also just leave the Faction Points as a reward from quests, but maybe increase the amount gained and have every quest give them out.
Just tossing around ideas.
Bort - Legionnaire
Bortcher - Warden
Bortcher - Warden