17-08-2013, 10:26 AM
What I have realized on, especially Ragnarok Servers, is that everytime I'm playing in a team, it is mostly the same people that have successed many in NI are doing it and which ends up in success. There is no circulation among players on those servers. Therefore, the players that are coming from behind cannot actually a neither a purpose nor a goal. In the end, they end up not doing anything. However, by increasing the green as I have explained below will at least might give a purpose to be useful to the team.
I have to agree on some certain points that people have mentioned here. Also, it is not place to tell the Devs how to make things go on NI, but I do have an idea about how things can work. Since, the main goal in NI is to achieve the waves by teamwork. After certain waves on Hard Mode, and especially on Ragnarok Mode teamplay is inevitable instrument in order to move on further throughout the map. First of all, My idea is that the more people join to the server, and secondly, the drop rate for green mates should move in a progressive rate. Also, after enhancing the team play, the drop rate for the valuable green rates should increase the more the team pushes foward on Ragnarok, i.e. 3% after each wave. Along with the 16 players in the server, the drop will be on its peak point. So, after every wave the more rewarding it should become so it would be actually worthwhile the players time. In order to finish the map, the goal is to kill Odin and there's a small chance of a legendary that one may drop. However, what about the effort that has been given in the span of a few hours? Shouldn't players be able to say that they at least got some drops that would count as complimentary goods.
I know that there are many variables to this matter. Probably more than I can think of. Along with the effect to the prices of those mats on the AH. But trying to gather 50 Lumps, along with many other high tier mats is just frustarting and overly exhausting for the average player.
Mythik
I have to agree on some certain points that people have mentioned here. Also, it is not place to tell the Devs how to make things go on NI, but I do have an idea about how things can work. Since, the main goal in NI is to achieve the waves by teamwork. After certain waves on Hard Mode, and especially on Ragnarok Mode teamplay is inevitable instrument in order to move on further throughout the map. First of all, My idea is that the more people join to the server, and secondly, the drop rate for green mates should move in a progressive rate. Also, after enhancing the team play, the drop rate for the valuable green rates should increase the more the team pushes foward on Ragnarok, i.e. 3% after each wave. Along with the 16 players in the server, the drop will be on its peak point. So, after every wave the more rewarding it should become so it would be actually worthwhile the players time. In order to finish the map, the goal is to kill Odin and there's a small chance of a legendary that one may drop. However, what about the effort that has been given in the span of a few hours? Shouldn't players be able to say that they at least got some drops that would count as complimentary goods.
I know that there are many variables to this matter. Probably more than I can think of. Along with the effect to the prices of those mats on the AH. But trying to gather 50 Lumps, along with many other high tier mats is just frustarting and overly exhausting for the average player.
Mythik