18-08-2013, 01:03 PM
What I've always thought about, but havent really given much thought as to how it will effect the game would be a monk class.
- Can carry banners for buffs in health or damage etc etc for an area affect.
- Master medic, the best at healing, instant click no delay for a medic box of some kind, not sure how to impliment this, again, haven't thought through OP ness etc.
- Can equip a specialist monk weapon/item at the top tier level that casts an area effect spell upon the nords (Non stackable) so that it decreases their (?) However increases their (?).
So basically the ideal load out would be something like this:
Damage Banner - Area effect increase on friendly unit Powerstrike/Draw/Throw by + 1. (On back item). (Weapon Slot) (Non stackable by multiple monks).
Seers Staff - Area effect, replenish friendly unit health by 1/10th per second for 10 seconds. (Maximum 20 casts before refill). User cannot move whilst spell in progress, if user moves, cooldown period of spell being used by 30 seconds. (Weapon Slot)
Slime of Orthank/?/?/? - Area effect, decrease enemy unit (?) (EG: Powerstrike/Draw/Throw - 1) however increase enemy unit (?) (EG: 40 2H, 1H and Polearm profficiency) (Making them swing faster).
Another example:
Decrease enemy Ironflesh - 1, increase enemy Powerstrike/Draw/Throw + 1. (Different staff name for different effect) (Weapon slot).
If Master Surgeon - Specialist monk item - Vetromin/?/?/?/? Herb, Single Use, gives single player + 3 Ironflesh/Shielding/Powerstrike etc etc for 15 Seconds. Can only be replenished on respawn. If dropped, cannot be picked up by anyone besides the Master Surgeon Monk. (Support Slot)
If Engineer - Act as per usual, unless someone has a good engineer idea.
Armour slots:
Literally no armour besides basic robes, meaning you will get one hit by basically anything making the Seers Staff not so OP seeming as you cannot move for 10 seconds whilst in cast.
Again, still haven't thought of any OP ness etc but just something I thought like sharing Because I would deffinantly choose this class and play it 24/7, because it is awesome!
- Can carry banners for buffs in health or damage etc etc for an area affect.
- Master medic, the best at healing, instant click no delay for a medic box of some kind, not sure how to impliment this, again, haven't thought through OP ness etc.
- Can equip a specialist monk weapon/item at the top tier level that casts an area effect spell upon the nords (Non stackable) so that it decreases their (?) However increases their (?).
So basically the ideal load out would be something like this:
Damage Banner - Area effect increase on friendly unit Powerstrike/Draw/Throw by + 1. (On back item). (Weapon Slot) (Non stackable by multiple monks).
Seers Staff - Area effect, replenish friendly unit health by 1/10th per second for 10 seconds. (Maximum 20 casts before refill). User cannot move whilst spell in progress, if user moves, cooldown period of spell being used by 30 seconds. (Weapon Slot)
Slime of Orthank/?/?/? - Area effect, decrease enemy unit (?) (EG: Powerstrike/Draw/Throw - 1) however increase enemy unit (?) (EG: 40 2H, 1H and Polearm profficiency) (Making them swing faster).
Another example:
Decrease enemy Ironflesh - 1, increase enemy Powerstrike/Draw/Throw + 1. (Different staff name for different effect) (Weapon slot).
If Master Surgeon - Specialist monk item - Vetromin/?/?/?/? Herb, Single Use, gives single player + 3 Ironflesh/Shielding/Powerstrike etc etc for 15 Seconds. Can only be replenished on respawn. If dropped, cannot be picked up by anyone besides the Master Surgeon Monk. (Support Slot)
If Engineer - Act as per usual, unless someone has a good engineer idea.
Armour slots:
Literally no armour besides basic robes, meaning you will get one hit by basically anything making the Seers Staff not so OP seeming as you cannot move for 10 seconds whilst in cast.
Again, still haven't thought of any OP ness etc but just something I thought like sharing Because I would deffinantly choose this class and play it 24/7, because it is awesome!
Legendary Drops:
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015
Eastern Katana - December 2012
Legacy - April 2014
Pike of Kings - June 2014
Stag Bow -June 2014
Rupturers - June 2014
Durandel - August 2014
Ancient Greatsword - August 2014
Valsgarde Helmet - September 2014
Penetrator - April 2015
Mnominor - April 2015
Volundr Greatsword - April 2015