20-08-2013, 03:17 PM
(17-08-2013, 10:25 AM)Maroon link Wrote: An idea I've been toying with, and would like to throw in here, is to increase the amount of materials needed, say by 5x, and increase the droprate 5x as well. This way, green mats will drop in worth, but are far easier to find, thus leading (in theory) to the same value of high end stuff as before.
So let's say that a certain bot now has a 1% chance of dropping a lump of lead. Increasing this to 5%, but increasing the amount of lumps needed for crafts 5x as well will lead to more, but less valuable drops. Because right now, you either get nothing, or you get 50k for one drop.
In this new scenario, you have quite a chance of getting (for example) 10k for the more common lump, and a highish chance of getting more than one through one run. That way, you could end up with 3 lumps, 3 scales, 2 waters and a zinc shard after a full rag run, instead of maybe one or two lumps.
Any feedback for this idea?
(18-08-2013, 11:09 PM)Maroon link Wrote: [quote author=Winter link=topic=16953.msg133503#msg133503 date=1376845556]
An amendment I would like to make to Maroon's idea, though, would be to make most of the green drops easier to get and more required in crafting, but keep some of the more expensive or rare ones the same so that there is a mix of medium, high, and very high tier materials.
Aye, a good idea, haven't thought of that. Maybe keep some mats like Zinc Shards or Bronze Arrowheads (which aren't used as much as waters or lumps) at the droprate they are at now, to keep those extra rare.
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Reposting this to continue the discussion of green drops.
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