22-02-2012, 08:14 PM
(22-02-2012, 07:53 PM)Zetus link Wrote: Archers on the other hand would get too scared to fight on their own.
they would only resort to the same tactics as they already do as stated from your first post
(20-02-2012, 06:36 PM)Zetus link Wrote: I am a sergeant so I play on normal servers. With recent changes every little bitch camps back with a bow.
(22-02-2012, 07:53 PM)Zetus link Wrote: My solution would be as follows:i agree these are really good points except maybe autoblock a number of 'the less experianced players' use autoblock as a way to help them and taking that away is hindering them which hinders the team as a whole
- No individual rewards for kills. Neither loot nor exp. All loot would be randomly distributed among players. Equal exp for everyone with each kill.
- Exp rewards would grow exponentially with each wave, in other words: You wouldn't get much happiness from killing peasants only, unless you were a newbie.
- Bonus exp with each wave survived.
- Strong system detecting idle players.
- For further consideration would be a complete removal of autoblock. That would make shield players play a proper role as tankers and two handers as damage dealers. Archers on the other hand would get too scared to fight on their own.
COURAGE: do one brave thing then run like hell
Long Live The Order Of The Scarlet Blade's
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characters:
SB_Friewulf
Robin_Hood
PK_Friewulf_shielder
Long Live The Order Of The Scarlet Blade's
______________________________________
characters:
SB_Friewulf
Robin_Hood
PK_Friewulf_shielder