23-10-2013, 09:19 AM
With current state of matters doing quests is a no-brainer - you just accept all quests you can and play the game as usual. When you fulfill certain conditions you get the reward, but i'm not sure if anyone think about quests when playing.
I was thinking about making questing more challenging and give it some depth:
1. Divide quests into three categories:
a) easy quests - ones that can be finished easily and quickly, like "farmland demolition".
b) long quests - those that take longer time to fnish, for example "The artillery must be destroyed!".
c) main quests - that take a long time to complete, like "Legacy of a Hero"
and limit the number of active quests to a maximum of 5 easy, 3 long and 1 main quests at the same time.
3. Limit the time we have to finish quests, for example 2 days to finish "farmland demolition" or 5 days for "agriff, angriff".
4. Connect availble quests with Faction Points. Make harder quest only availble when you have certain amount of them and make players lose FP when they fail a quest. How about FP decay over time? How about making certain items purchasable only when you have enough FP?
5. Raise rewards for finishing quests and make them more unique (crafting mats, things only obtainable by questing).
In my opinion it would be more enjoyable if players have more choices to make regarding questing: what quest to choose, which one is more rewarding, which one can i actually finish?
I was thinking about making questing more challenging and give it some depth:
1. Divide quests into three categories:
a) easy quests - ones that can be finished easily and quickly, like "farmland demolition".
b) long quests - those that take longer time to fnish, for example "The artillery must be destroyed!".
c) main quests - that take a long time to complete, like "Legacy of a Hero"
and limit the number of active quests to a maximum of 5 easy, 3 long and 1 main quests at the same time.
3. Limit the time we have to finish quests, for example 2 days to finish "farmland demolition" or 5 days for "agriff, angriff".
4. Connect availble quests with Faction Points. Make harder quest only availble when you have certain amount of them and make players lose FP when they fail a quest. How about FP decay over time? How about making certain items purchasable only when you have enough FP?
5. Raise rewards for finishing quests and make them more unique (crafting mats, things only obtainable by questing).
In my opinion it would be more enjoyable if players have more choices to make regarding questing: what quest to choose, which one is more rewarding, which one can i actually finish?