23-10-2013, 09:53 PM
(This post was last modified: 23-10-2013, 09:55 PM by clickeverywhere.)
I agree with the point on limiting the number of quests acceptable at one time. Time limits for some quests would be reasonable, but for others with rare enemies, not as much (e.g. the Queen's guard quest, Legacy of a Hero). Those that require end-boss kills should probably be reworked. It takes a whole team (usually) to reach end bosses. To reward only one person for all that effort seems illogical. By introducing incentives to choose quests wisely, and allow players to shape them to their own needs, would add another degree of dynamism to the game. Of course, if these ideas were implemented, the quest page would probably need an overhaul, and quests would need better categorization.
On a side note, make the rewards larger but add a small penalty for failing completion. Maybe not FP points, but perhaps a sum of gold that is returned upon completion in addition to the reward posted.
On a side note, make the rewards larger but add a small penalty for failing completion. Maybe not FP points, but perhaps a sum of gold that is returned upon completion in addition to the reward posted.
ba da bing ba da BAN! -Hypernoma