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Client Release 0.3.6 - From Dusk till Dawn
#28
(06-03-2012, 12:10 AM)Jay_Nova link Wrote: The only teamwork I see now is people running around like headless chickens waiting to get killed. 

Without those choke points, this is what happens. Every time. No matter what map it is. Managing those board shields, barricades, and the various supplies at those choke points is (or was) the best people could do to adapt to the situation that a corridor map provides - there's barely any room to move around, and with the entire enemy wave coming at you in one giant glob, staying as far back as possible and whittling them down while holding down a defensible area is the only way to get those maps done. Now, it's going to be impossible.

(05-03-2012, 11:52 PM)_Sphinx_ link Wrote: Smaller servers with password dont play the "flavour of the month" maps and find new strategies where teamwork is really the key to go far.

Community segregation, Okay. What kind of "teamwork" do the people who play these servers employ? Is it the typical open map where the knights round up everybody and the snipers pick them all off? That's nothing I haven't seen before.
Captain_Stoogey


Messages In This Thread
Re: Client Release 0.3.6 - From Dusk till Dawn - by evildan - 05-03-2012, 10:59 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 05-03-2012, 11:52 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 06-03-2012, 12:42 AM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Pandabomber - 06-03-2012, 12:48 AM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 06-03-2012, 01:18 AM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 06-03-2012, 08:12 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 07-03-2012, 06:26 AM



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