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Client Release 0.3.6 - From Dusk till Dawn
#45
Looks like people are finally seeing the error of their...Well, not necessarily their, ways.

Like someone said, people wont cooperate in open areas. Hell, if they do, they will get outnumbered in any case so theres no use. Thats not how MnB works, thats not how medieval combat works. Maps like Mountain Passage (Not sure if balanced (Read: Removed)), Jeldan Citadel (Before the "balancing"), and a few others that tunneled the enemy and presented many natural chokepoints for the players were awesome, because quite simply teamwork actually gave results.

I dont know what the mod makers are thinking, are they aiming for ensuring the players have a good time and feel like they accomplish something, or if they want this to turn into a game where only masochists will find themselves happy.

Just inform me when you focus on bringing the fun back. Back in the old days this was fun as hell.


Messages In This Thread
Re: Client Release 0.3.6 - From Dusk till Dawn - by evildan - 05-03-2012, 10:59 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 05-03-2012, 11:52 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 06-03-2012, 12:42 AM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 06-03-2012, 01:18 AM
Re: Client Release 0.3.6 - From Dusk till Dawn - by ComradeTemuzu - 06-03-2012, 07:41 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 06-03-2012, 08:12 PM
Re: Client Release 0.3.6 - From Dusk till Dawn - by Sphinx - 07-03-2012, 06:26 AM



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