07-03-2012, 03:34 PM
(07-03-2012, 01:10 AM)TeutonJon78 link Wrote:Shared loot/XP definitely needs to be setup. It people are kiting for archers, you get nothing. If you're a shield wall, you only get shared XP, but not loot or gold (or quest points). If you are an infantry playing backup, you get nothing until your positions gets overrun, where you get killed by the horde (as a recent startup, I've died too many times this way and then just sit around till the much higher level players finish their marathon).
One idea (not sure how workable), would be to spread the XP loot around at the end of the round. Put it all into a pot that gets spread at the end of the round if you survive (not sure how to protect from leechers/afk). This would work especailly well with gold.
Another option might to just make all of the XP generic with it earned by being near the kill or doing the killing. Then you could use it for whatever conversion you want.
the first idea of you isn't really handy for exp but for gold however combined with the gold mechanism that we have now would make it a good implement. With give players a minimal amount of gold but still lured by the gold from kills from enemy's (which count as a countermeasure against lechers and afk's)
and the 2nd idea.. well I'm happy how it is now but i can understand that for cavalry and beginning archers its annoying so wy not make it something optional like a option where you can say if you want assist exp for kills instead of the normal class exp
second idea
the disadvantage of long lines is that people get lost in the text