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Bow Variations
#1
Hey guys, I have a small suggestion here.
As you all know, lots of weapontypes have different variations to the standard weapon. For example, one and two handers come in blunt, pierce, and cut weapons, crossbows are either fast or really powerful.
I've noticed, though, that this doesn't apply as much on bows. Now, mind you, I almost never play Archer (hence why I don't have a Sniper), but from what I've seen from other players and in the gamefiles, bows upgrade fairly linear. As Sniper, you start out with the War Bow, which then upgrades to a Sharpshooter Bow, to a King's Will or Ebony/Elmwood Bow, etc. The thing is, though, that these almost all just add on two things, and sometimes a third: damage, shooting speed, and sometimes projectile speed. My suggestion would be to split this up a little. Because from what I see now, the rate at which Snipers/Wardens can spew arrows out of massive bows like the War Bow or the Ullr's Bane is rather... weird.

I'd suggest leaving tier 1 and 2 as they are now, with the Nomad and Khergit Bows, as those are just mediocre bows, that don't excell in either damage or shooting speed.
At tier 3 though, I'd suggest adding the Strong Bow as an option, with the stats being along these lines:

[td]Damage
27p
23p
[/td]
[td]Projectile Speed
60
51
[/td]
[td]Shooting Speed
80
90
[/td][/tr][/table]

And for the 'power' bows of tier 4:

[table][tr][td]Bow
War Bow
Sharpshooter Bow
King's Will
Ullr's Bane
[/td]
[td]Damage
32p
35p
38p
43p
[/td]
[td]Projectile Speed
64
68
72
78
[/td]
[td]Shooting Speed
78
73
70
67
[/td][/tr][/table]

And lastly, the quick bows:

[table][tr][td]Bow
Ebony/Elmwood Bow
Fiendish Bow
Hurricane Bow
[/td]
[td]Damage
31p
33p
36p
[/td]
[td]Projectile Speed
54
59
61
[/td]
[td]Shooting Speed
94
97
98
[/td][/tr][/table] If needed, shield penetration could be added to the 'power' bows to balance them a bit against the massive speed of the quick bows.
Now, these stats are all just suggestions, I did not research how much they effect the bow, so some of them could be a bit extreme, but I've based them of existing values in the game right now.

Lemme know what you think of this, I'm not saying the current values aren't good as they are, but this might make your choice of bows more interesting.
Thanks for listening/reading!
Maroon
I was never here, you saw nothing...

Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
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Messages In This Thread
Bow Variations - by Maroon - 11-11-2013, 07:40 PM
Re: Bow Variations - by Sunguard_Leader_Suns - 11-11-2013, 08:11 PM
Re: Bow Variations - by Handef_Snizel - 12-11-2013, 04:21 AM
Re: Bow Variations - by Nka19 - 12-11-2013, 09:14 AM
Re: Bow Variations - by Maroon - 12-11-2013, 02:20 PM
Re: Bow Variations - by Hypernoma - 12-11-2013, 03:21 PM
Re: Bow Variations - by Maroon - 12-11-2013, 03:48 PM
Re: Bow Variations - by oposum - 13-11-2013, 11:57 AM
Re: Bow Variations - by Senni - 13-11-2013, 12:59 PM
Re: Bow Variations - by Maroon - 13-11-2013, 02:50 PM
Re: Bow Variations - by bossculeur - 13-11-2013, 04:54 PM



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