11-11-2013, 07:40 PM
Hey guys, I have a small suggestion here.
As you all know, lots of weapontypes have different variations to the standard weapon. For example, one and two handers come in blunt, pierce, and cut weapons, crossbows are either fast or really powerful.
I've noticed, though, that this doesn't apply as much on bows. Now, mind you, I almost never play Archer (hence why I don't have a Sniper), but from what I've seen from other players and in the gamefiles, bows upgrade fairly linear. As Sniper, you start out with the War Bow, which then upgrades to a Sharpshooter Bow, to a King's Will or Ebony/Elmwood Bow, etc. The thing is, though, that these almost all just add on two things, and sometimes a third: damage, shooting speed, and sometimes projectile speed. My suggestion would be to split this up a little. Because from what I see now, the rate at which Snipers/Wardens can spew arrows out of massive bows like the War Bow or the Ullr's Bane is rather... weird.
I'd suggest leaving tier 1 and 2 as they are now, with the Nomad and Khergit Bows, as those are just mediocre bows, that don't excell in either damage or shooting speed.
At tier 3 though, I'd suggest adding the Strong Bow as an option, with the stats being along these lines:
As you all know, lots of weapontypes have different variations to the standard weapon. For example, one and two handers come in blunt, pierce, and cut weapons, crossbows are either fast or really powerful.
I've noticed, though, that this doesn't apply as much on bows. Now, mind you, I almost never play Archer (hence why I don't have a Sniper), but from what I've seen from other players and in the gamefiles, bows upgrade fairly linear. As Sniper, you start out with the War Bow, which then upgrades to a Sharpshooter Bow, to a King's Will or Ebony/Elmwood Bow, etc. The thing is, though, that these almost all just add on two things, and sometimes a third: damage, shooting speed, and sometimes projectile speed. My suggestion would be to split this up a little. Because from what I see now, the rate at which Snipers/Wardens can spew arrows out of massive bows like the War Bow or the Ullr's Bane is rather... weird.
I'd suggest leaving tier 1 and 2 as they are now, with the Nomad and Khergit Bows, as those are just mediocre bows, that don't excell in either damage or shooting speed.
At tier 3 though, I'd suggest adding the Strong Bow as an option, with the stats being along these lines: