22-11-2013, 07:17 AM
Many good points raised, but as has been said frequently, drops are near impossible to get right. IF the devs were to implement a new system where the higher number of kills, the greater the chance of drops. This would disadvantage shielders, meaning less shielders, meaning less runs. I do agree 252 rag runs and 2 drops is ridiculous, but they are legendaries (yes I know there may be certain people that loot legendaries every second run) If anything this proves its just bad luck. When others get multiple legendaries over a fortnight, it proves they are not overly rare. Those rag runs which dan leads are just filled with bad luck.
(Besides the green drops are all named after stuff from norse mythology, so they would be rare. Scales off of the dragon called Fafnir wouldnt be so common. Waters of Hverglemir are waters from the spring of the tree of life, wouldn't want them being too common either )
(Besides the green drops are all named after stuff from norse mythology, so they would be rare. Scales off of the dragon called Fafnir wouldnt be so common. Waters of Hverglemir are waters from the spring of the tree of life, wouldn't want them being too common either )
My Characters!
VLKA_Handef_Snizel - Royal Gaurd
VLKA_Handef - Master Peltast
VLKA_HybridLeHandef - Sharpshooter
VLKA_Snizel - Ranger
VLKA_Handef_Snizel - Royal Gaurd
VLKA_Handef - Master Peltast
VLKA_HybridLeHandef - Sharpshooter
VLKA_Snizel - Ranger