22-11-2013, 07:47 AM
(22-11-2013, 07:17 AM)Handef_Snizel link Wrote: Many good points raised, but as has been said frequently, drops are near impossible to get right. IF the devs were to implement a new system where the higher number of kills, the greater the chance of drops. This would disadvantage shielders, meaning less shielders, meaning less runs. I do agree 252 rag runs and 2 drops is ridiculous, but they are legendaries (yes I know there may be certain people that loot legendaries every second run) If anything this proves its just bad luck. When others get multiple legendaries over a fortnight, it proves they are not overly rare. Those rag runs which dan leads are just filled with bad luck.
(Besides the green drops are all named after stuff from norse mythology, so they would be rare. Scales off of the dragon called Fafnir wouldnt be so common. Waters of Hverglemir are waters from the spring of the tree of life, wouldn't want them being too common either )
there is no evidence that the devs new drop system will include kills in determining drop chance, furthermore the point raised about legendaries was not in regards to their drop rates which i believe to be "OK" but, rather in regards to the type of person who gets them. do we really want to play a game which promotes leeching for drops and exp to get a better chance as a drop....HELL NO!
the main reason i have made this thread is to voice the opinions of many of the players in TS who sadly have just given up NI all together because they are sick of seeing their hard earned drops going to undeserving noobs.