25-11-2013, 11:11 AM
how about we measure drops based off of time clicked!
so if a slasher clicks 1000x per run for example, he would have a certain % of chance at a loot
and a shielder's loot % would be measured off of damage taken to shield?
and ranged would have same as slasher, but maybe with a % multiplier for time spent reloading (xbows)
Just an idea
so if a slasher clicks 1000x per run for example, he would have a certain % of chance at a loot
and a shielder's loot % would be measured off of damage taken to shield?
and ranged would have same as slasher, but maybe with a % multiplier for time spent reloading (xbows)
Just an idea
My Characters!
VLKA_Handef_Snizel - Royal Gaurd
VLKA_Handef - Master Peltast
VLKA_HybridLeHandef - Sharpshooter
VLKA_Snizel - Ranger
VLKA_Handef_Snizel - Royal Gaurd
VLKA_Handef - Master Peltast
VLKA_HybridLeHandef - Sharpshooter
VLKA_Snizel - Ranger