26-11-2013, 11:54 AM
For me im not sure there is much you can do with the loot system. Rates would need to be buffed significantly or certain mobs/bosses would need to have 100% drop rate for green drops. For example prior to January last year a Odin run where you would waste 3 hrs on a run pretty much almost every player on the server would get 1 to maybe even 3 green drops (example of what you would get before Sulphur/scale/wog a run) which i believe is a fair amount for the amount of hour put in per run. I am currently on over 10 ragnarok runs in return i have got 1 hardened leather a considerable amount of players are on similar runs to that. i would propose just buffing the rate for a week and watching the improvements in the community. It would lead to more full public servers, less arguments in servers if everyone got a return, less of these stupid report threads and maybe Vets will put up with the players that annoy again. Before January the boss waves would usually drop - close to4 green drops - examples tricksters would drop 3-4 sulphurs - valks 3-4 waters, Where as now they would drop 1 maybe 2 if lucky, more examples you just need to look how long it takes to craft a tome or barrel compared to before, if you would play solidly for a month maybe around 70-80 hrs your return would be 10-15 lead now you would be lucky to have 1. Waters/lead/sulphur/used to be around 20k each, now they are all a hell of alot more because stuff is just not dropping. You just need to look at how things were before January now and compare to now, you know when 7-8 servers were full and there were no problems and try and get back to those roots. But yeh i would propose buffing them considerably for a week and watching a huge improvement everywhere or dont do that and watch the community dwindle even more.