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New engineer/medic profession?
#6
(04-12-2013, 06:19 PM)Tugmund_Caoliki link Wrote: If you're gonna be negative about it might as well provide a reason, I thought it would be nice to see people participating in trying to fight the waves in a different way instead of everyone repeatedly hiding behind Cades.

Allowing spawning of friendly bots just leads to glitching/leeching as it allows players to be asshats more easily. As for cading being the main mechanic, it would be nice to see mobile shieldwalls but that would take lots of rebalancing to work.

(04-12-2013, 06:19 PM)Tugmund_Caoliki link Wrote: People who say it's too "Fantasy" for NI, You already have Ressurection tomes, Aurora blades, Wraith spawning etc, Not to mention Alchemists Flaming swords etc.
It's mostly because Warband has amazing melee combat system and rather mediocre/bad shooting system. Adding another generic ranged class which shoots differently colored stuff wouldn't really play to its strength. Also, I'm pretty sure lots of people are bored with generic warrior/rouge/wizzard crap most of the games take as gospel.
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Messages In This Thread
Re: New engineer/medic profession? - by Winter - 04-12-2013, 04:07 PM
Re: New engineer/medic profession? - by Winter - 04-12-2013, 07:30 PM
Re: New engineer/medic profession? - by oposum - 04-12-2013, 06:54 PM



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