10-03-2012, 11:36 AM
The bridge is not that easy to defend, its pretty wide, it would take atleast 7 shielders to cover.
Same for the inner court, once they get in you are trapped, which makes fighting at the outside worth giving it a try.
They spawn at 3 different locations around those ships at the harbor, its pretty much impossible to block them there.
(Bots spawning on the ice floe should be fixed by now.)
Thanks, the AI mesh should work properly, the only problem might be bots getting stuck at tress, thats why i had to fix some trees with barriers.
Indeed, thought so too when taking a look at it from bird-view after finishing it.
Gonna extend it to the sides.
It actually works with horses, the mainproblem is that some parts are still too narrow for bots to pass through properly, tested with 200 bots spawning at the same time and they did quite well.
Why shouldnt this map work? Camping Swadian_Town is way easier than any "grindspots" on this map.
I also thought about making a gap into the wooden wall at the left side to make the flat grass area with the mangonels accessible. (All houses are blocked of course. )
Thanks for the feedback temuzu, gonna heed your advice.
(Hande just contact me for the mappack link...)
Another map will be finished soon.
Same for the inner court, once they get in you are trapped, which makes fighting at the outside worth giving it a try.
They spawn at 3 different locations around those ships at the harbor, its pretty much impossible to block them there.
(Bots spawning on the ice floe should be fixed by now.)
Thanks, the AI mesh should work properly, the only problem might be bots getting stuck at tress, thats why i had to fix some trees with barriers.
Indeed, thought so too when taking a look at it from bird-view after finishing it.
Gonna extend it to the sides.
It actually works with horses, the mainproblem is that some parts are still too narrow for bots to pass through properly, tested with 200 bots spawning at the same time and they did quite well.
Why shouldnt this map work? Camping Swadian_Town is way easier than any "grindspots" on this map.
I also thought about making a gap into the wooden wall at the left side to make the flat grass area with the mangonels accessible. (All houses are blocked of course. )
Thanks for the feedback temuzu, gonna heed your advice.
(Hande just contact me for the mappack link...)
Another map will be finished soon.