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Engineer and FirstAid Professions
#15
(30-11-2011, 11:31 PM)Jez link Wrote: [quote author=Melvarius link=topic=180.msg1383#msg1383 date=1322695667]
Well maybe instead of having players die, we can put them in some sort of stasis when they get down to 1hp. Then a surgeon can come over and revive them (unless the respawn wave already passed)

I actually have a theory of how player revival could be done in game ... it is only a theory though and would probably require a fair amount of coding, but it is on my radar Smile

Of course theres also the cheap way, have a secondary shrine that people can pray at which revives a random player Smile
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I'm guessing there is a 250 gold catch for reviving someone....

(30-11-2011, 07:36 PM)Golradir link Wrote: [quote author=Johao link=topic=180.msg1352#msg1352 date=1322670548]

I remember throwable first-aid kits from China battlefield mod with an AOE healing effect. If possible, make first aid-kits without an AOE to immediately heal onto the targeted player and an AOE medkit for group healing. Healing power should be scarce enough to balance out health refills back in base but useful enough to survive another attack.

First aid-kits without AOE can be in packs of 3 per slot, healing 8 hp

First aid-kits with AOE can be in a big pack only, healing 20 hp in a small radius for 6 seconds.
China battlefield, good times Big Grin, but i don't think these healing things would fit in here Sad
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I have a much better idea though. Remember the Persistant World Doctor profession? They actually use these 'doctor knifes'(basically a dagger with 'healing' attack properties) to heal any horse or player. While this might be a more viable approach ro realism, it's an unlimited 'weapon' and its rather quite difficult to heal heavy armour players(due to it's low attack-heal damage)

On the record about engineers, I think there should be three types of barricades, the already dependable deploable shield, the fence barricade that has a wide length but no archer cover and can withstand about 9 hits, and the siege shield should withstand about 7 hits. The fence barricade and siege shield should not be immediately deployed once thrown, but have to be built(in this case, hold F for a short while) to set up the defense.

The servers should have a build limit for these barricades (perhaps a maximum of 8 ). Three full engineers should be sufficent enough for a full improvised defense site.

I also have another defensive idea for the engineer(or another profession so not to make the engineer the limelight). Explosives or fire bombs(in forms of large barrels) can be placed on the ground and be destroyed, setting off explosions/fire in a small radius, killing anyone in the vicinity, even players themselves. Archers (or a suicidal melee) can destroy the barrel when the enemy gets close.
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Messages In This Thread
Engineer and FirstAid Professions - by Nemeruis - 29-11-2011, 08:39 PM
Re: Engineer and FirstAid Professions - by Jez - 29-11-2011, 08:43 PM
Re: Engineer and FirstAid Professions - by Logics - 29-11-2011, 11:42 PM
Re: Engineer and FirstAid Professions - by Jez - 30-11-2011, 12:19 AM
Re: Engineer and FirstAid Professions - by jaaash - 30-11-2011, 02:03 PM
Re: Engineer and FirstAid Professions - by Johao - 30-11-2011, 02:15 PM
Re: Engineer and FirstAid Professions - by Roran - 30-11-2011, 02:17 PM
Re: Engineer and FirstAid Professions - by Johao - 30-11-2011, 04:29 PM
Re: Engineer and FirstAid Professions - by Roran - 30-11-2011, 07:17 PM
Re: Engineer and FirstAid Professions - by Jez - 30-11-2011, 11:31 PM
Re: Engineer and FirstAid Professions - by Johao - 01-12-2011, 05:20 AM



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