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Cavalry Mode: its victories, its flaws, and its potential
#7
Yeah, I still have a lot planned for cav mode (it's still pretty bareboned, as you have noticed).
And I plan to implement these plans when I get the time (you may have noticed I haven't been very active).

Without revealing too much of these plans; I originally planned to have the classes divided up better e.g. each class has it's own branch of horses (arch/inf/xbow/cav). However due to complications in launching cav mode, we had to quickly make a simple progression of horses. This is one of the first things I plan to fix.

I also intend to tweak player mounted ranged accuracy (it still won't be pin point, but hopefully less complaints Tongue).

Lances are a iffy matter, I don't want to see the circling a large blob slowly killing them off. Though I will run some tests of stab-able lances, see if the bots can balance it out.

Horse healing is also on my list. I don't forsee knights returning though.

I'm definitely going to be looking into tweaking xp + loots from the bots and general progression.
Nothing is impossible, it's just a matter of determination and probability.

2nd Knight forever!

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Re: Cavalry Mode: its victories, its flaws, and its potential - by Senni - 16-12-2013, 08:41 PM



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