17-12-2013, 06:28 PM
(This post was last modified: 17-12-2013, 10:05 PM by bossculeur.)
Alts shouldn't retain the loot skill of a single character/account. The whole point is that this system would measure your contribution to the team. If an alt only has tier 1 support it should only have the appropriate loot skill based on that. Otherwise it gives an arbitrary advantage to people who have been here longer than others.
I don't think it would make sense for heroes to have a higher loot skill.
Maroon, how would raising the rag level requirement make players play less normal and hard? Level 52s can already play rag so nothing would be different for them. Things would operate as they do now: if you have a good enough group you play rag, If you don't have a group for rag you play hard, and if you don't have a good enough group for hard you play normal.
Sudoku_killer, obviously some lower levels are better players than some level 52s but a level 52 is more likely to be better because they have a higher base damage output, so it only makes sense to design a system with this in mind.
I don't think it would make sense for heroes to have a higher loot skill.
Maroon, how would raising the rag level requirement make players play less normal and hard? Level 52s can already play rag so nothing would be different for them. Things would operate as they do now: if you have a good enough group you play rag, If you don't have a group for rag you play hard, and if you don't have a good enough group for hard you play normal.
Sudoku_killer, obviously some lower levels are better players than some level 52s but a level 52 is more likely to be better because they have a higher base damage output, so it only makes sense to design a system with this in mind.
Bossculeur - 52 Royal Guard
Fafnir - 52 Marauder
Fafnir - 52 Marauder