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Blood Mod
#5
You can find the information you seek here. http://forums.taleworlds.com/index.php?topic=199149.0

Quote:Installation

Unzip all files to

C:\Program Files\Steam\steamapps\common\mountblade warband\Modules\xxx(whatever)


Open 'module.ini' in your module folder


Change this :

scan_module_sounds = 0

To

scan_module_sounds = 1


Erase lines :

load_resource = grass_meshes
load_resource = grass_meshes_b


And add lines under 'load_resource = town_houses_e' :

load_mod_resource = grass_meshes
load_mod_resource = grass_meshes_b
load_mod_resource = custom_missiles


Realistic missile objects (optional)

Open item_kinds1.txt

find 'flying_missile' with Ctrl+F

If the item kind is an arrow, change 'flying_missile' to 'flying_arrow'
(ex : itm_arrows, itm_barbed_arrows.. etc)

If the item kind is an bolt, change 'flying_missile' to 'flying_bolt'
(ex : itm_bolts, itm_steel_bolts.. etc)
ba da bing ba da BAN! -Hypernoma
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Messages In This Thread
Blood Mod - by Jay_Nova - 09-03-2012, 12:10 PM
Re: Blood Mod - by Conqueror_Worm - 09-03-2012, 12:56 PM
Re: Blood Mod - by MrGuarnere - 09-03-2012, 03:41 PM
Re: Blood Mod - by Ventura - 12-03-2012, 08:38 PM
Re: Blood Mod - by clickeverywhere - 12-03-2012, 08:44 PM
Re: Blood Mod - by Ventura - 12-03-2012, 08:46 PM



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