I suggested a solution to this here..... http://forum.nordinvasion.com/index.php?...l#msg13517
Implementation may or may not be tedious, but would be much more accessible than the current state of affairs.
In case you're too lazy to click on the link or you have RSI from scanning the Auction Hall...
"Anybody selling multiple identical items, singularly, for exactly the same price should have their items automatically grouped.
When buying from a player's stack, there should be a similar window to the 'sell your items' pop-up allowing the buyer to specify the number of items to buy.
This will alleviate the need to support Auction Hall entries from morons who insist on spamming their '1 x ITEM Z' for up to 10 pages [literally]. It also alleviates the buyer's need to make multiple searches just to purchase the same good, from the same person, for the same price 500 times [figuratively and possibly].
So that vendors can still set their single and bulk pricing, they should be able to lock a bulk listing from singular purchase.
For example:
I want to sell 2 Woven Steel for 5000 each
I also want to sell 2 Woven Steel for 9,500net
I want to sell another 2 Woven Steel for 9,500net
The auction hall would use the extra space on the page to fill in single price. 2 x Woven Steel 5000e 10,000net
Then the vendor could list multiples twice with a lock on each. 2 x Woven Steel 9,500net
The average price is displayed, thus alerting the vendor to the fact they've made a typo as soon as it's listed. It also allows a potential sale and resale to be more readily undertaken due to a far more transparent market.
Under this proposed setup, the buyer doesn't have to pull out a calculator for more bizarre transactions. eg. 147 x Cloth 5487 Gold ( that's 37.3265306122449e by the way
)
Let's not forget that any program/page created these days should take accessibility factors into account. eg. Not having to click an extra 400 times to buy 100 Cloth individually at the best price available."
I would genuinely not be surprised if the idea behind allowing spamming is to force you to refresh the page more often, thus generating cash-cash-caaaaaaash.
Implementation may or may not be tedious, but would be much more accessible than the current state of affairs.
In case you're too lazy to click on the link or you have RSI from scanning the Auction Hall...

"Anybody selling multiple identical items, singularly, for exactly the same price should have their items automatically grouped.
When buying from a player's stack, there should be a similar window to the 'sell your items' pop-up allowing the buyer to specify the number of items to buy.
This will alleviate the need to support Auction Hall entries from morons who insist on spamming their '1 x ITEM Z' for up to 10 pages [literally]. It also alleviates the buyer's need to make multiple searches just to purchase the same good, from the same person, for the same price 500 times [figuratively and possibly].
So that vendors can still set their single and bulk pricing, they should be able to lock a bulk listing from singular purchase.
For example:
I want to sell 2 Woven Steel for 5000 each
I also want to sell 2 Woven Steel for 9,500net
I want to sell another 2 Woven Steel for 9,500net
The auction hall would use the extra space on the page to fill in single price. 2 x Woven Steel 5000e 10,000net
Then the vendor could list multiples twice with a lock on each. 2 x Woven Steel 9,500net
The average price is displayed, thus alerting the vendor to the fact they've made a typo as soon as it's listed. It also allows a potential sale and resale to be more readily undertaken due to a far more transparent market.
Under this proposed setup, the buyer doesn't have to pull out a calculator for more bizarre transactions. eg. 147 x Cloth 5487 Gold ( that's 37.3265306122449e by the way

Let's not forget that any program/page created these days should take accessibility factors into account. eg. Not having to click an extra 400 times to buy 100 Cloth individually at the best price available."
I would genuinely not be surprised if the idea behind allowing spamming is to force you to refresh the page more often, thus generating cash-cash-caaaaaaash.