05-02-2014, 11:06 AM
Talking about how time consuming hard and ragnarok are i was thinking about lowering the number of waves to 16 on each game mode. That would decrease time you need to complete run by more than just 20%, especially on ragnarok where toming before thor and odin can take up to 20 minutes on public servers. Even on hard it's not uncommon to see a run lasting more than 1,5 hour. It's more obvious on maps where bots get stuck often (swadian keep) or spawn is located far from cading spot (fus). Considering NI isn't a grand strategy game, but an action rpg i think runs shoulnd't last more than 1 hour. More often than not when rag or hard run ends most of players just leave because 2 h is just too much to do it all over again. Compare it to normal runs which even on public serverĀ and with semi-competent team can be finished in under 30 minutes.
My idea is to split NI into 4 modes of difficulty, every with just 16 waves:
1. easy with nerfed prince as the end boss (all levels)
2. normal with ragnar, with skirmishers, repeaters and ballistas waves taken out (level 32+)
3. hard with thor, starting with mobs from hard, ending with mobs from ragnarok (level 39+)
4. ragnarok with odin and toughest mobs (level 50+)
My idea is to split NI into 4 modes of difficulty, every with just 16 waves:
1. easy with nerfed prince as the end boss (all levels)
2. normal with ragnar, with skirmishers, repeaters and ballistas waves taken out (level 32+)
3. hard with thor, starting with mobs from hard, ending with mobs from ragnarok (level 39+)
4. ragnarok with odin and toughest mobs (level 50+)