One way to do it could be to remove deployables and have maps designet for each mode with already placed destructable props placed throughout the map, so if you go to the spot at the end right away, you wouldnt make it to the last wave as the last defense would be destroyed if it were to be used vs all the waves.. Something along those lines :p Would make the maps more interactive.
If you want to try something like that I probably could help out making scene props designed for this kind of "mode"
Edit: Also, Im no scripter, but if possible one could also change the spawns to the defensive gate or whatever that just has been destroyed, to prevent players from camping the first spot if that for some reason is a better one.. just throwing some thoughts out here :p
If you want to try something like that I probably could help out making scene props designed for this kind of "mode"
Edit: Also, Im no scripter, but if possible one could also change the spawns to the defensive gate or whatever that just has been destroyed, to prevent players from camping the first spot if that for some reason is a better one.. just throwing some thoughts out here :p