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Got fliff?
#7
This is something that has been on my mind a lot lately. It's becoming more and more obvious that we have way to much gold coming into the game and not enough being drained out again. Probably even worse now with more gold entering due to the new loot split system.

The market goods required for crafting was a small step to try and counter it and the prices on the higher end ones will probably be adjust up by quite a bit. But this is and should only be a small part of the drain.

My main concern with adding any gold drains is to not make it harsh on lower level players, getting gold together on lower levels, while it can be a bit hard, seems fine where it is. So we don't want to tax them more then necessary, but high levels really do need some kind of money waster or we are destroying the economy long term.

Your suggestion about the shrine is a good one, while not really fun for anyone, if you paid by level it would help a lot as right now the amount is trivial to anyone at high levels that play hard mode and it should be a bit of a sacrifice to use it.

I have also been thinking in the lines of something overpriced for players to spend money one, vanity items or status symbols, but have so far not really come up with anything good. While vanity armors and armor dyes are a very good idea that works for many other games, and even something I would enjoy very much myself, it's not really doable for us. It would require a lot of work to re-texture every armor for several colors and it would require a separate item entry in the module files and this is the main problem. There is a cap on how many items you can have in Warband, no idea why they put that in place, but it's there. Been a while since I checked up on it, but I believe the cap was somewhere over 900 items. Currently we are sitting at 765 and would much rather save on item usage for future craftable and dropable gear as well as better looking Nords.

I would really love to see any ideas on the subject, be it taxation of players in a way, more fun stuff or actually useful stuff. But keep in mind that we are operating with quite a few limits on what is possible and not with the Warband module system.
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Messages In This Thread
Got fliff? - by pleasurus - 23-03-2012, 05:20 PM
Re: Got fliff? - by Birdtalon - 23-03-2012, 05:28 PM
Re: Got fliff? - by pleasurus - 23-03-2012, 05:31 PM
Re: Got fliff? - by Wolfsblood - 23-03-2012, 08:43 PM
Re: Got fliff? - by Makagulfazel - 23-03-2012, 09:15 PM
Re: Got fliff? - by Birdtalon - 23-03-2012, 09:24 PM
Re: Got fliff? - by Conqueror_Worm - 23-03-2012, 09:31 PM
Re: Got fliff? - by JOPO - 23-03-2012, 09:47 PM
Re: Got fliff? - by Perception - 23-03-2012, 09:49 PM
Re: Got fliff? - by Makagulfazel - 23-03-2012, 10:06 PM
Re: Got fliff? - by Conqueror_Worm - 23-03-2012, 11:30 PM
Re: Got fliff? - by Senni - 23-03-2012, 11:41 PM
Re: Got fliff? - by pleasurus - 24-03-2012, 12:54 AM
Re: Got fliff? - by Straws - 24-03-2012, 04:26 AM
Re: Got fliff? - by Sphinx - 24-03-2012, 05:29 AM
Re: Got fliff? - by Huscarlton_Banks - 24-03-2012, 06:50 AM
Re: Got fliff? - by Annoying_Archer - 24-03-2012, 12:05 PM
Re: Got fliff? - by Makagulfazel - 24-03-2012, 09:02 PM
Re: Got fliff? - by Huscarlton_Banks - 25-03-2012, 01:22 AM
Re: Got fliff? - by Makagulfazel - 26-03-2012, 10:09 PM
Re: Got fliff? - by pleasurus - 24-03-2012, 08:41 PM



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