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Got fliff?
#11
Showing a different model isn't possible in that way, the model is set in the item file. So would have to add a copy of the stat as a new item line with a different model to 'make it look different'.

Slots would also be a cool idea, perhaps when you get to level 52 you could spend a massive amount of gold to unlock a additional weapon slot. However the slot system is also locked as it is, we can modify the existing framework, but can't add or remove any of it. We sort the locks of certain items trough the website, that's why we had to remove the ability to chose items in-game, or the slots would be free for anything as they used to be.

As for cRPG ideas, the systems they have are quite awesome, but it would be a shame to just copy them. The upkeep system they have I really love in that game and it works well, but here it wouldn't do any good, we don't want to restrict your gear choice or character in any way with gold (other then prices to get it in the first place of course  Wink).

We have played with the thoughts of something along the lines of the retirement system cRPG uses that went under the "codename" Ascension System back in the day. We just could never figure out a good way to do it, the issue being the same as with a lot of things, we don't want people to be able to get to much stat increases trough grinding. While we do know this is a grindy game and it's kinda supposed to be, it would just be a horrible mess to keep anything balanced by allowing some to be demi-gods trough heavy grinding while the rest where not. But the gear upgrades are of course a very good idea since it feels rewarding without giving that much of a boost, no wonder cRPG went for that system eh?  Wink

But let's keep this on the topic of draining gold from the economy in some sensible and maybe even some cool ways. How would you feel about purchasing stuff for the website itself? Perhaps upgrades of some sort that could give some new features or maybe temporary buffs?
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Messages In This Thread
Got fliff? - by pleasurus - 23-03-2012, 05:20 PM
Re: Got fliff? - by Birdtalon - 23-03-2012, 05:28 PM
Re: Got fliff? - by pleasurus - 23-03-2012, 05:31 PM
Re: Got fliff? - by Wolfsblood - 23-03-2012, 08:43 PM
Re: Got fliff? - by Makagulfazel - 23-03-2012, 09:15 PM
Re: Got fliff? - by Birdtalon - 23-03-2012, 09:24 PM
Re: Got fliff? - by Conqueror_Worm - 23-03-2012, 09:31 PM
Re: Got fliff? - by JOPO - 23-03-2012, 09:47 PM
Re: Got fliff? - by Perception - 23-03-2012, 09:49 PM
Re: Got fliff? - by Makagulfazel - 23-03-2012, 10:06 PM
Re: Got fliff? - by Conqueror_Worm - 23-03-2012, 11:30 PM
Re: Got fliff? - by Senni - 23-03-2012, 11:41 PM
Re: Got fliff? - by pleasurus - 24-03-2012, 12:54 AM
Re: Got fliff? - by Straws - 24-03-2012, 04:26 AM
Re: Got fliff? - by Sphinx - 24-03-2012, 05:29 AM
Re: Got fliff? - by Huscarlton_Banks - 24-03-2012, 06:50 AM
Re: Got fliff? - by Annoying_Archer - 24-03-2012, 12:05 PM
Re: Got fliff? - by Makagulfazel - 24-03-2012, 09:02 PM
Re: Got fliff? - by Huscarlton_Banks - 25-03-2012, 01:22 AM
Re: Got fliff? - by Makagulfazel - 26-03-2012, 10:09 PM
Re: Got fliff? - by pleasurus - 24-03-2012, 08:41 PM



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