24-03-2012, 06:50 AM
The idea of adding some sort of gold sink that doesn't add to gameplay (upkeep, for example) while there is no real purpose in having gold, save for respecs and market-only crafting materials leaves me with a slight gagging sensation.
I'd rather see some sort of temporary bonuses purchasable on the website, like:
-Temporary strength/agility increase for X days
-Temporary increase in item quality, e.g weapon X is changed from normal to masterwork for X days
-Renting temporary non-transferable items not normally purchasable in the marketplace, like crafted items or legendaries.
-Renting a dedicated event server time slot
-Gambling for items and gold, with the odds favoring the "house" (server)
And of course, with private servers being disconnected, you could always charge a fee for polling maps instead of eliminating it entirely, with different fees for normal and hard.
I'd rather see some sort of temporary bonuses purchasable on the website, like:
-Temporary strength/agility increase for X days
-Temporary increase in item quality, e.g weapon X is changed from normal to masterwork for X days
-Renting temporary non-transferable items not normally purchasable in the marketplace, like crafted items or legendaries.
-Renting a dedicated event server time slot
-Gambling for items and gold, with the odds favoring the "house" (server)
And of course, with private servers being disconnected, you could always charge a fee for polling maps instead of eliminating it entirely, with different fees for normal and hard.