07-04-2014, 11:47 PM
Thanks for the suggestions. I've had a chat about it with k4mi earlier today, and we've been thinking about removing the ropes as a whole, and instead increasing the logs in size at the parts where they cross, and then have the extra big parts textured as a coiled rope. This way, 2 logs next to each-other will look as if tied together, while there isn't an actual rope there in the first place. This solves the issues I've had with the ropes, as they take up the bulk of the polygon amount atm. I'll also make the planks a bit less square, they indeed look too precisely cut now.
I'll see how it looks after I've done that, and if it doesn't look right, I'll look into the alternatives you've suggested.
I'll see how it looks after I've done that, and if it doesn't look right, I'll look into the alternatives you've suggested.
I was never here, you saw nothing...
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."