16-04-2014, 05:35 AM
After seeing HappyMonk3ys suggestion I have came up with an entirely opposite one. All the prexisting modes ATM are basically the same with different troops and strategies. Instead of us Swadians attacking a castle, why don't we defend one? Normal can be a small village with a palisade with the Nords having only equipment break the gate. Hard, a castle with many entrances with the Nords the given ability to use siege towers/ladders. Ragnarok can be a multi tiered city with many siege towers/ladders which could lead to us being very spread out. All support will be removed and unused in this mode. To win, each mode will vary. For normal it should be, hold the Swadian Headquarters (which should be a barn) for fifteen minutes. For hard, hold the Keep for twenty five minutes. For rag hold the town center for thirty minutes. Ranged bots can hold the objective point, while the melee troops kill Swadians trying to recapture the Swadian Headquarters. The Nords have to hold the given objective point for 5 minutes for completion. (The flag going down the flagpole will represent the 5 minute timer). Spawns for each mode can vary. For Normal the bot cap should be 100. Hard 125 and Rag 150. Swadians will spawn in an inaccessible area so the Nords cannot spawn kill. All lives in each mode are unlimited with a 30 second timer upon dying and waiting to respawn. In the beginning, the Swadians spawn and take up defensive positions for two minutes. The first minute, ten Nords spawn at each gate (max of 2-4 gates depending on mode difficulty, normal 2, hard 3, and rag 4). Once the amount of Nords drops to twenty, more will spawn with numbers increasing by 10 per spawn along with the difficulty of each new wave of Nords. Spawns can be inside siege towers or on a ladder so the AI can just walk in with ease. (Hopefully.) Along with the Normal spawns so the AI hopefully won't have a hard time getting in. Gates can be destructible along with the ability to repair the gate if it's minorly damaged. Once damaged more than 25% the gate can no longer be repaired. To repair a gate it'll take 2 minutes and only restore 10% health of the gate. The gates can only be repaired twice with a fifteen minute delay of each. This mode can be add some depth into the mod of actually defending from the invasion. Still an idea in progress. Sorry for the bad grammar Directed at you Winter and feel free to post your thoughts/opinions/support for this!