16-04-2014, 05:50 AM
None of the current maps or gameplay are the Swadians going on the offensive or "attacking a castle". No idea where you came up with that. It doesn't sound all that different from the current gameplay style, other than much larger maps, different obstacles, and trying to hold a position for a certain amount of time, rather than defeating all of the waves of enemies. Maybe it's just me, but with what you suggested in your post, I think people would just end up cading like usual in some area near the center. So it'd be exactly like it is now, just with a timer. Destructible ladders (if such a thing is possible in warband), would pretty much force the AI bots to go through the main gate, since the ladders likely won't be able to be repaired or put back up due to warband modding limitations. Then people might even just hang around the gate and keep it repaired to run out the clock, then put a bunch of cades right behind the gate in case it breaks. It would change the emphasis from killing nords, to just running out the clock. This would decrease the need to really kill many nords to win the game, and might increase the temptation to glitch the AI into an area so they get stuck to run out the clock. I agree that the mod could use some new gameplay ideas and concepts, but I don't think this idea would really work out too well as it stands now.
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Perseus (Lvl 52 Royal Guard)
Artemis (Lvl 52 Warden)
Hephaestus (Lvl 52 Zweihander)
Ares (Lvl 52 Pikeman Hybrid)
Hestia (Lvl 24 Heavy Xbow)
Loots: 1x Sun Pike
Perseus (Lvl 52 Royal Guard)
Artemis (Lvl 52 Warden)
Hephaestus (Lvl 52 Zweihander)
Ares (Lvl 52 Pikeman Hybrid)
Hestia (Lvl 24 Heavy Xbow)
Loots: 1x Sun Pike