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New Gametype Idea
#9
(16-04-2014, 12:56 PM)Slayer link Wrote: I can tell you now, it's not gonna happen.
This can be more of a long term goal for future releases or for the NI2. (Hopefully)               
(16-04-2014, 08:19 AM)clickeverywhere link Wrote: A fun idea. Sounds like the siege mode in native. I don't think limited respawns will be necessary. Just add a 30 second respawn timer or something. If players die too often the objectives will be undefended, leading to certain defeat regardless of how many lives the defenders have. Since the bots will likely vastly outnumber the players, bot stats should not be as insane as they are in late waves of hard or rag mode but they should be able to chip away slowly and surely at even the most well-armored players. Ammo supplies/refill times should also be reconsidered in a game mode like this because of the constant stream of Nords.

Cutting down endless waves of Nord trash sounds like a good time to me. I like the idea of a game mode that doesn't require 2 hours to complete.

Some questions:
How will the difficulty of the game-mode increase as the timer runs down?
What kind of reward system will be in place for completing the objective? Will there be bosses to kill? Drops to find?
How many players will play together in this mode?
How will the number of bots spawning change as the number of players in the server increases? Will they spawn from more spawn points?
Will there be multiple objectives for the players to defend, or only one ultimate objective? Will this differ depending on the map? On the mode? What if the players successfully defend every objective? Will there be a greater reward?
Thinking about it, it would be more reasonable to have unlimited spawns with a 30 second timer for each. Also the bots for normal should be everything except the prince, for hard it can be just the mixed waves with a few boss waves, and rag can be the same as hard with mixed waves with a few boss waves. Every minute the timer passes or until half the amount of Nords are killed, another wave spawns with 10 more Nords for each spawn until it caps the bot limit and the difficulty of the Nords increases. Every 3 waves there should be a boss of some sort. For normal going as far as the Nord commander and his pikemen. For hard going to royal torturer without his assassins, and rag going as far as Heimdallr with easier bots than the normal mixed waves of Ragnarok. The drops will be the same as the other modes. About 16 players will be the max. For the amount of players, if one is alone regardless 40 bots will spawn in the beginning and increase the exact same way if it were 16 players. Normal has 2 spawns with 2 entrances. Hard will have 3 spawns with 4 entrances, the spawns will alternate each entrance area. For rag there will be 4 spawns and 6 entrances with the spawns same as hard alternating spawn entrances. Thinking about it, there should be 3 defendable objectives with two secondary and one major. The major one has all the necessary refilling and healing stAtions but one of each. The secondary objectives if kept will wield a much greater reward for each player. The secondary objectives will have in more quantity, the refilling/healing stations. For the rewards, in normal upon completion with all three objectives kept each player should be rewarded with 20000 assist xp and 4000 gold. If only one secondary objective and the major one is kept, each players is awarded 16000 assist xp and 3500 gold. If only the major objective is kept, each player is awarded 12000 assist xp and 3000 gold. For hard 75000 assist and 15k gold if all are kept. 70000 assist xp and 12k gold if one secondary and major is kept. If only the major one is kept, 65000 assist and 10k gold. For rag, 125000 assist and 25k gold if completed with all secondary and major objectives kept. 115000 assist xp and 20k gold if one secondary is kept with the major one. 105000 assist xp and 16k gold if only the major objective is kept.
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Messages In This Thread
New Gametype Idea - by Suns - 16-04-2014, 05:35 AM
Re: New Gametype Idea - by Winter - 16-04-2014, 05:46 AM
Re: New Gametype Idea - by greekdragonkdl - 16-04-2014, 05:50 AM
Re: New Gametype Idea - by Suns - 16-04-2014, 06:17 AM
Re: New Gametype Idea - by clickeverywhere - 16-04-2014, 08:19 AM
Re: New Gametype Idea - by slayer - 16-04-2014, 12:56 PM
Re: New Gametype Idea - by Maroon - 16-04-2014, 01:20 PM
Re: New Gametype Idea - by slayer - 16-04-2014, 01:39 PM
Re: New Gametype Idea - by Suns - 16-04-2014, 03:41 PM
Re: New Gametype Idea - by happymonkey99 - 16-04-2014, 04:20 PM
Re: New Gametype Idea - by BlackSniper - 16-04-2014, 04:24 PM
Re: New Gametype Idea - by Suns - 16-04-2014, 05:00 PM
Re: New Gametype Idea - by clickeverywhere - 16-04-2014, 05:52 PM
Re: New Gametype Idea - by happymonkey99 - 16-04-2014, 07:05 PM
Re: New Gametype Idea - by Suns - 16-04-2014, 10:07 PM



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