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New Gametype Idea
#14
(16-04-2014, 05:52 PM)clickeverywhere link Wrote: I'd say if your respawn timer = time it takes for refill/heal, then players would just choose to die instead of running to the refill/health. That is unless you spawn too far away from the objective. But I think refills shouldn't take 30 seconds regardless. You'd be removed from the action for too long.

The way I'm imagining this mode is that there will always be at least 20 enemy bots on the player's field of vision at once, with more constantly streaming in to replace the ones that die. They'll move quickly but are individually weak in terms of damage and defense. Maybe at first there will be multiple narrow paths from which the Nords spawn and can be held at for a while. The paths eventually converge onto the objectives that the Swadians must defend. As objectives fall, the bot spawns move forward to further increase the pressure on the player.

There'd be some big imbalances between classes. If you were playing a pikeman, you'd be disadvantaged due to how often you'd have to return to refill. Archers and crossbowmen could potentially loot ammo from the corpses of enemies, nullifying the need to return to refill. Crossbowmen would probably have it the worst in terms of killing speed because of their slow reload.
I had something to say to this but I forgot what that was when I read the Hypernoma quote in your signature which I have somehow never noticed before. First thought, yup that's hyper for you. Oh now I remember. Class balancing, you have a point that some classes will be more useful, but in certain situations the others are irreplaceable. While skirmishers may have low ammo and crossbowes fireĀ  slowly, they each deal large amounts of damage and in the case of crossbones can be affirmatively effectively by all classes which could help when keeping enemies at bay before closing with the Tammy commandos to finish off weakened enemies at which time the skirmishes can refill.
StuStu-All I'll say buddy is Arbilest or however it's spelt, crafting price means nothing in NI, if you are a long time player you should know that yourself, I'm done arguing with someone who's naive as ****
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Messages In This Thread
New Gametype Idea - by Suns - 16-04-2014, 05:35 AM
Re: New Gametype Idea - by Winter - 16-04-2014, 05:46 AM
Re: New Gametype Idea - by greekdragonkdl - 16-04-2014, 05:50 AM
Re: New Gametype Idea - by Suns - 16-04-2014, 06:17 AM
Re: New Gametype Idea - by clickeverywhere - 16-04-2014, 08:19 AM
Re: New Gametype Idea - by slayer - 16-04-2014, 12:56 PM
Re: New Gametype Idea - by Maroon - 16-04-2014, 01:20 PM
Re: New Gametype Idea - by slayer - 16-04-2014, 01:39 PM
Re: New Gametype Idea - by Suns - 16-04-2014, 03:41 PM
Re: New Gametype Idea - by happymonkey99 - 16-04-2014, 04:20 PM
Re: New Gametype Idea - by BlackSniper - 16-04-2014, 04:24 PM
Re: New Gametype Idea - by Suns - 16-04-2014, 05:00 PM
Re: New Gametype Idea - by clickeverywhere - 16-04-2014, 05:52 PM
Re: New Gametype Idea - by happymonkey99 - 16-04-2014, 07:05 PM
Re: New Gametype Idea - by Suns - 16-04-2014, 10:07 PM



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