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Script(?)
#9
Before you try to reverse engineer our scripts have a look at this operation:
(add_missile, <agent_id>, <starting_position>, <starting_speed_fixed_point>, <weapon_item_id>, <weapon_item_modifier>, <missile_item_id>, <missile_item_modifier>),
Playing around some numbers for x and z positions makes the spread effect.

I even think this code is osp and can be found somewhere in the taleworlds forum.
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Messages In This Thread
Script(?) - by gvn1999 - 27-04-2014, 05:17 PM
Re: Script(?) - by Hande - 27-04-2014, 06:55 PM
Re: Script(?) - by gvn1999 - 27-04-2014, 07:01 PM
Re: Script(?) - by gvn1999 - 27-04-2014, 08:12 PM
Re: Script(?) - by Hypernoma - 27-04-2014, 10:15 PM
Re: Script(?) - by gvn1999 - 27-04-2014, 10:32 PM
Re: Script(?) - by happymonkey99 - 28-04-2014, 12:48 AM
Re: Script(?) - by gvn1999 - 28-04-2014, 05:47 AM
Re: Script(?) - by k4mi - 28-04-2014, 08:14 AM
Re: Script(?) - by gvn1999 - 28-04-2014, 02:49 PM
Re: Script(?) - by gvn1999 - 28-04-2014, 08:06 PM



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