Before you try to reverse engineer our scripts have a look at this operation:
(add_missile, <agent_id>, <starting_position>, <starting_speed_fixed_point>, <weapon_item_id>, <weapon_item_modifier>, <missile_item_id>, <missile_item_modifier>),
Playing around some numbers for x and z positions makes the spread effect.
I even think this code is osp and can be found somewhere in the taleworlds forum.
(add_missile, <agent_id>, <starting_position>, <starting_speed_fixed_point>, <weapon_item_id>, <weapon_item_modifier>, <missile_item_id>, <missile_item_modifier>),
Playing around some numbers for x and z positions makes the spread effect.
I even think this code is osp and can be found somewhere in the taleworlds forum.