30-03-2012, 06:09 PM
It's a nice idea and it certainly has a lot of potential to be expanded upon. I agree with Sphinx that the game gets quite repetitive when one gets the into mindset that one must grind out hard mode in order to craft the next great item. But that's besides the point.
A nice addition is what scott_slod is referring to -- a progression that goes both ways: if we defeat the prince, we go closer to Nord territory and if we fail, we fall back toward Swadian territory. A suggestion would be to have the maps become progressively easier to defend as we are defeated, which would make sense because for the maps to progress, we would be getting pushed back. Eventually we are pushed back to the throne room, or wherever the final Swadian stand is. I am not familiar with the limitations of the Warband engine so I do not know whether this is possible or not, but it would be a nice addition.
A nice addition is what scott_slod is referring to -- a progression that goes both ways: if we defeat the prince, we go closer to Nord territory and if we fail, we fall back toward Swadian territory. A suggestion would be to have the maps become progressively easier to defend as we are defeated, which would make sense because for the maps to progress, we would be getting pushed back. Eventually we are pushed back to the throne room, or wherever the final Swadian stand is. I am not familiar with the limitations of the Warband engine so I do not know whether this is possible or not, but it would be a nice addition.
ba da bing ba da BAN! -Hypernoma