23-06-2014, 09:40 PM
(This post was last modified: 24-06-2014, 04:52 AM by clickeverywhere.)
I agree with Slayer that Master Surgeon's Kits (MSK) could use a buff. When compared to the Field Medic Box (FMB), it's just not as useful. Along with the points Slayer brought up regarding cost of crafting, here are some other points to consider:
Certainly, the range of the MSK's heal is much larger and that can be very helpful. The drawback is that you'll most likely be out of assist xp range of those you are healing which means though the team benefits, you will be missing out. Adding to this, the players you intend to heal may be out of your vision which makes it difficult to tell if someone needs a heal (unless you're using some form of voicechat). Wasting a charge means having to return to the refill box sooner which can equal a loss of XP.
The difference between a decent medic and a great medic is that the great medic watches allies to see when they get hurt so that each of their heals are effective. This reduces the need for running back and forth for refills. Using MSK might occasionally save some player far away who is on the verge of death, but these instances are (and should be) rare. The important thing for a medic is to be close to those allies that need healing the most (commandos/pikeman) for as long as possible so that heals can be timed appropriately.
The FMB is better than the MSK for the same reasons that the normal medic box is better than the normal surgeon's kit. Having more charges means more healing over time which means more time spent actually healing rather than refilling. For infantry fighting in the field, 100% heals are usually wasted. You wouldn't want to be in a situation where you have 5% health remaining. Usually you'd want to heal up those small amounts of HP lost so that you aren't in danger of getting one-shot.
Also, with 8 charges you are less likely to use all your boxes during the wave and then accidentally overwrite them when you go to pick something else up.
Hopefully my arguments have been clear so that players and devs can further understand why MSK are so unappealing. It's a lot of gold for something whose role can be easily filled with something half the price.
Certainly, the range of the MSK's heal is much larger and that can be very helpful. The drawback is that you'll most likely be out of assist xp range of those you are healing which means though the team benefits, you will be missing out. Adding to this, the players you intend to heal may be out of your vision which makes it difficult to tell if someone needs a heal (unless you're using some form of voicechat). Wasting a charge means having to return to the refill box sooner which can equal a loss of XP.
The difference between a decent medic and a great medic is that the great medic watches allies to see when they get hurt so that each of their heals are effective. This reduces the need for running back and forth for refills. Using MSK might occasionally save some player far away who is on the verge of death, but these instances are (and should be) rare. The important thing for a medic is to be close to those allies that need healing the most (commandos/pikeman) for as long as possible so that heals can be timed appropriately.
The FMB is better than the MSK for the same reasons that the normal medic box is better than the normal surgeon's kit. Having more charges means more healing over time which means more time spent actually healing rather than refilling. For infantry fighting in the field, 100% heals are usually wasted. You wouldn't want to be in a situation where you have 5% health remaining. Usually you'd want to heal up those small amounts of HP lost so that you aren't in danger of getting one-shot.
Also, with 8 charges you are less likely to use all your boxes during the wave and then accidentally overwrite them when you go to pick something else up.
Hopefully my arguments have been clear so that players and devs can further understand why MSK are so unappealing. It's a lot of gold for something whose role can be easily filled with something half the price.
ba da bing ba da BAN! -Hypernoma