(22-07-2014, 09:17 PM)Sargent Q link Wrote: Please explain how 9 more armor and 200 less hit points makes it better for axe waves.So, we're faced by a Nord with an axe. Let's say he has a consistent damage output of 60 damage, plus the bonus against shields trait.
We have two shield, one with 1200 health and 50 resistance, and one with 1400 health and 41 resistance.
For this next part, I am not 100% sure which of these methods is correct, so I'll just do both.
Bonus against shields does double damage versus shields, either before it's damage is reduced by resistance or after.
The Studded Steel Shield (SSS) has 1200 health, 50 resistance, so takes either (60*2)-50 = 70 or (60-50)*2 = 20 damage from the axe. This means it's destroyed either in 18 or 60 hits.
The Resilience takes (60*2)-41 = 79 or (60-41)*2 = 38 damage, leading to a broken shield in 18 or 37 hits.
When using 120 damage, we get the following:
SSS: (120*2)-50 = 190 damage, 7 hits
(120-50)*2 = 140 damage, 9 hits
Resilience: (120*2)-41 = 199 damage, 8 hits
(120-41)*2 = 158 damage, 9 hits
Now, 60 damage from an axe is about the level of a Nord Trooper, while 120 is more like Einherjar Berserkers, I think.
So this makes it likely that the second method is used, because you can take more than 18 hits from troopers.
This also means that, while the shields are more or less equal on rag, the SSS is by far better on normal versus axes.
/math
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Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."