22-07-2014, 10:19 PM
Copied from the Mount and Blade Wiki where it is a featured article
Resistance: This is the damage subtracted from every hit the shield takes (The shield's armor). For example, a 0 Resistance shield hit by a blade will take 20 damage, which will drain its Durability; instead, a 10 Resistance shield hit by the same blade will take only 10 damage (20 minus 10). Resistance also factors against a successful Guard Crush. This parameter can be quite important for a shield. Certain weapons, mainly axes and axe-like weapons, ignore this value when dealing damage. Ranged weapons with sufficient damage and missile speed can penetrate shields that have a low resistance. This damage is always reduced, however a hard enough hitting attack will interrupt your block. Shields appear to take an absolute minimum of 1 point of damage per hit while held regardless of how high its resistance, how high the shield skill of the wielder is or how weak the enemy's weapon is.
Therefore saying that the axes ignore the armor of a shield making the Resilience supposed to be the better shield on hard and rag where there are so many nords with axes. And the fact that 3 break all the way for me on war marshall means that a pubic run is not very likely to succeed as the communication is not there to get back up.
Resistance: This is the damage subtracted from every hit the shield takes (The shield's armor). For example, a 0 Resistance shield hit by a blade will take 20 damage, which will drain its Durability; instead, a 10 Resistance shield hit by the same blade will take only 10 damage (20 minus 10). Resistance also factors against a successful Guard Crush. This parameter can be quite important for a shield. Certain weapons, mainly axes and axe-like weapons, ignore this value when dealing damage. Ranged weapons with sufficient damage and missile speed can penetrate shields that have a low resistance. This damage is always reduced, however a hard enough hitting attack will interrupt your block. Shields appear to take an absolute minimum of 1 point of damage per hit while held regardless of how high its resistance, how high the shield skill of the wielder is or how weak the enemy's weapon is.
Therefore saying that the axes ignore the armor of a shield making the Resilience supposed to be the better shield on hard and rag where there are so many nords with axes. And the fact that 3 break all the way for me on war marshall means that a pubic run is not very likely to succeed as the communication is not there to get back up.
Steam name: Sargeant Q